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 TradeStar: Conscripted 2.7-ish WIP 
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Joined: Mon Jun 04, 2007 5:55 am
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Location: Ohio
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Post TradeStar: Conscripted 2.7-ish WIP
Hey, A while ago I did a mod called 'tradestar conscripted' and the thing was that extradimensional pirates took over a tradestar station/factory/hub and where generally wreaking havok, and leaving.

Well I've added to it. I've improved many of the weapons, added 1 or 2 more, Included bunker modules, and I will be including some maps as well. I didn't get screencaps of everything I didn't feel the need. I mostly took pictures to showcase my new bunker modules, and my improvements to the Black hole gun I made for the mod making contest. (Its not pink anymore ^_^)

Attachment:
File comment: Double the megametal of your average bunkers. This showcases at least one of every piece.
ScreenDump004.png
ScreenDump004.png [ 224.01 KiB | Viewed 2872 times ]

This showcases at least one of every standard sized piece. They have double layers of metal, fit seamlessly together, and fit seamlessly with vanilla content.

Attachment:
ScreenDump007.png
ScreenDump007.png [ 157.38 KiB | Viewed 2848 times ]

Double size bunker modules. Currently only made of parts, so that you can arrange and make your own shapes. Fits seamlessly with all other vanlilla/double thick modules. Note* I was lazy, and to make corners you have to use a normal size corner, and some space filling modules. I have not added any at this time, but might before release.

Attachment:
ScreenDump024.PNG
ScreenDump024.PNG [ 189.78 KiB | Viewed 2915 times ]

New glow for the ZPGW Launcher.


Thu May 28, 2009 11:25 am
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Joined: Tue Jul 03, 2007 10:24 pm
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Location: In the house next door, eating your neighbors.
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Post Re: TradeStar: Conscripted 2.7-ish WIP
I don't know about the bunker modules, but that gun has a kick ass bullet/energy globule.


Thu May 28, 2009 11:34 am
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: TradeStar: Conscripted 2.7-ish WIP
That looks like the BFG from the Doom movie.


Thu May 28, 2009 4:32 pm
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Post Re: TradeStar: Conscripted 2.7-ish WIP
Is there to be a download?


Thu May 28, 2009 4:42 pm
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Post Re: TradeStar: Conscripted 2.7-ish WIP
striker121 wrote:
that gun has a kick ass bullet/energy globule.

I did that on accident.

Flammablezombie wrote:
That looks like the BFG from the Doom movie.

The BFG from doom, the anti-matter gun from Quake, and just about every super weapon, that was my inspiration.

HappyBirthday wrote:
Is there to be a download?

at the moment no, I still have a few items to make...

What does everyone think of new brain modules, and a concrete bomb that fills a corridor.


Fri May 29, 2009 2:25 am
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Joined: Fri May 22, 2009 4:22 pm
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Post Re: TradeStar: Conscripted 2.7-ish WIP
I've always felt the need to shove tonnes upon tonnes of liquid concrete through a corridor within the timeframe of a few seconds...

Please don't make a bomb similar to what numgun did with the soil bomb.


Fri May 29, 2009 2:31 am
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Post Re: TradeStar: Conscripted 2.7-ish WIP
HappyBirthday wrote:
I've always felt the need to shove tonnes upon tonnes of liquid concrete through a corridor within the timeframe of a few seconds...

Please don't make a bomb similar to what numgun did with the soil bomb.


oh hell no, that was total ass


Fri May 29, 2009 2:48 am
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Joined: Sat Jan 13, 2007 11:04 pm
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Post Re: TradeStar: Conscripted 2.7-ish WIP
HappyBirthday wrote:
liquid concrete through a corridor within the timeframe of a few seconds...


This = Lag. Theres a couple good reasons why I made my bomb like that.


Fri May 29, 2009 9:00 am
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Post Re: TradeStar: Conscripted 2.7-ish WIP
numgun wrote:
HappyBirthday wrote:
liquid concrete through a corridor within the timeframe of a few seconds...


This = Lag. Theres a couple good reasons why I made my bomb like that.


Actually, that's not possible.

Liquid concrete =/= lag
500 Particles per second = lag. Have at least some faith in my abilities. please?


Fri May 29, 2009 10:02 am
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Post Re: TradeStar: Conscripted 2.7-ish WIP
Miles_T3hR4t wrote:
numgun wrote:
HappyBirthday wrote:
liquid concrete through a corridor within the timeframe of a few seconds...


This = Lag. Theres a couple good reasons why I made my bomb like that.


Actually, that's not possible.

Liquid concrete =/= lag
500 Particles per second = lag. Have at least some faith in my abilities. please?


So, this "liquid concrete" is not particles?


Fri May 29, 2009 12:33 pm
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Post Re: TradeStar: Conscripted 2.7-ish WIP
Orglar wrote:
So, this "liquid concrete" is not particles?

Liquid concrete are particles, but its not going to be some retarded 500 particles per second.


Sat May 30, 2009 9:28 pm
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