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Mod crashing on AddActor = AHuman http://45.55.195.193/viewtopic.php?f=1&t=14961 |
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Author: | Hobbesy [ Mon May 25, 2009 10:49 pm ] |
Post subject: | Mod crashing on AddActor = AHuman |
The strangest thing is happening, CC is aborting a .rte for a Lua related error when there's no Lua involved. Whenever I try to load the mod, it gives this error. Code: Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create Strangely, it's crashing on the AddActor = AHuman part of this snippet of code. Code: AddActor = AHuman CopyOf = Their Army Female PresetName = Their Army Cadet Description = Their greenhorn. AddToGroup = Our Guys Buyable = 1 GoldValue = 99 AddAttachable = Attachable CopyOf = Ballistic Vest ParentOffset = Vector X = 0 Y = -1 Jetpack = AEmitter CopyOf = Jetpack Heavy ParentOffset = Vector X = -7 Y = 3 DrawAfterParent = 0 JumpTime = 10 // Secs AddInventory = HDFirearm CopyOf = Uzi AddInventory = TDExplosive CopyOf = Pineapple Grenade As far as I can tell, there is nothing wrong with what I've done at all. |
Author: | Roy-G-Biv [ Mon May 25, 2009 11:07 pm ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Lambda wrote: Code: Abortion in file .\System\DDTError.cpp,line 109, because:Assertion failed: Reader has been fed bad Inventory MovableObject in Actor::Create You generally ignore that. There's been errors like that before Lua. Try copy pasting the code into a new INI. See if that helps. I know it helped some people. |
Author: | Hobbesy [ Mon May 25, 2009 11:11 pm ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Nope, pasting into a new .ini file doesn't do anything. It still crashes and gives the same error message. |
Author: | 411570N3 [ Tue May 26, 2009 8:01 am ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Problem is with the AddInventory statements, try double checking the names of the items. |
Author: | Grif [ Tue May 26, 2009 8:01 am ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Post the whole .ini, you ♥♥♥♥ something up. |
Author: | Hobbesy [ Tue May 26, 2009 9:16 am ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Too late, I fixed it by redoing the entire .ini file. CC was just ♥♥♥♥ up again. |
Author: | piipu [ Tue May 26, 2009 3:09 pm ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
Note that it's the line 109 of the .cpp reading the .ini, not the line 109 of the .ini. And CC doesn't just ♥♥♥♥ up, modders do. |
Author: | Azukki [ Tue May 26, 2009 11:03 pm ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
piipu wrote: CC doesn't just fudge up, modders do. Usually. Sometimes it does, eg random load crashes, but those are fixed now. |
Author: | Hobbesy [ Tue May 26, 2009 11:22 pm ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
So uh, how long are you people going to argue before you understand what the statement "I fixed the problem" means? |
Author: | Grif [ Wed May 27, 2009 1:58 am ] |
Post subject: | Re: Mod crashing on AddActor = AHuman |
A few more hours oughta be good. |
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