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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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BW: Community map pack.
Okay, so as my signature says I'm organizing the BW: community map pack. If you want your custom map featured in the pack send me a PM. The deadline for the first map pack will be in one month. (Hopefully I won't be in the states then).
Rules: 1) No editing original BW maps. 2) You must include a just terrain version of your map as well. 3) You can use things from the BW mod and vanilla content. 4) You can however edit vanilla missions and edit them with BW content. (E.G. making a maginot mission with a Mercanary hero as a brain unit and different base.) 5) You can use existing downloadable maps, as long as you give credit to the original author.
That's it. I'll edit the OP whenever I can with those putting their maps in the pack.
Last edited by shadow on Mon May 25, 2009 8:54 am, edited 4 times in total.
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Sun May 24, 2009 6:09 pm |
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mail2345
Joined: Tue Nov 06, 2007 6:58 am Posts: 2054
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Re: BW: Community map pack.
shadow717 wrote: 3) You can only use things from the BW mod. (No vanilla transporters/weapons/tools/craft/anything)
Exactly how do I make a base without the vanilla bunker modules?
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Sun May 24, 2009 6:13 pm |
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Roy-G-Biv
Joined: Mon Feb 12, 2007 12:46 am Posts: 1765 Location: ..............
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Re: BW: Community map pack.
mail2345 wrote: shadow717 wrote: 3) You can only use things from the BW mod. (No vanilla transporters/weapons/tools/craft/anything)
Exactly how do I make a base without the vanilla bunker modules? He's right. All of the premade BW maps used Vanilla Bunker modules.
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Sun May 24, 2009 6:14 pm |
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Jcgrey2
Joined: Sun Feb 15, 2009 5:26 am Posts: 50 Location: Florida
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Re: BW: Community map pack.
2 Maps, free to use, edit, and build bases on. Just give credit like in the OP.
Last edited by Jcgrey2 on Sun May 24, 2009 9:58 pm, edited 1 time in total.
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Sun May 24, 2009 6:46 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BW: Community map pack.
Cheers, I'll probably use them, and probably not for this.
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Sun May 24, 2009 6:49 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BW: Community map pack.
Eh, making maps on the existing terrains should be allowed too. And use of ALL and ANY vanilla content should NOT be restricted.
Seriously, there are over 12 terrains already for various uses, so build maps on those and then send the file you created them on. (Like you made a BW map and you called it BW_SuperMap333 so you should find it in BW.rte/Scenes/BW_SuperMap333.ini)
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Sun May 24, 2009 6:56 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: BW: Community map pack.
Edited the OP to say no vanilla* Lua modules. Also taking numguns advice all existing maps will be allowed to make BW maps on.
(Conveytor, teleporter, etc)
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Sun May 24, 2009 7:23 pm |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BW: Community map pack.
Okay, lua modules I can understand, but still, that was one bad lack of common sense you had going there.
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Sun May 24, 2009 7:25 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: BW: Community map pack.
Yeah, I wasn't focusing. My bad, hopefully the will get some new maps for people to use.
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Sun May 24, 2009 7:29 pm |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BW: Community map pack.
shadow717 wrote: (Conveytor, teleporter, etc) <.< Erm. Why not?
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Sun May 24, 2009 10:24 pm |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: BW: Community map pack.
numgun wrote: shadow717 wrote: (Conveytor, teleporter, etc) <.< Erm. Why not? Because they all have replacements in the BW pack.
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Mon May 25, 2009 7:58 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BW: Community map pack.
shadow717 wrote: numgun wrote: shadow717 wrote: (Conveytor, teleporter, etc) <.< Erm. Why not? Because they all have replacements in the BW pack. No they dont. Conveyors are slow elevators that can be destroyed. Launchpad just smack you like a ragdoll. As for teleporters, these are different from the ones in BW. They teleport always from A to B. They would be very useful. Seriously, restricting any vanilla stuff is just plain retarded.
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Mon May 25, 2009 8:48 am |
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shadow
Joined: Mon Jan 12, 2009 10:16 pm Posts: 310 Location: England
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Re: BW: Community map pack.
Okay then I'll fix that. I was using your maps as an example though. I only saw vanilla bunker modules, not Lua modules.
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Mon May 25, 2009 8:53 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: BW: Community map pack.
BW_Andoryu (i think thats the name, whatever, MAP001 in the pack) uses conveyors, if i remember correctly.
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Mon May 25, 2009 11:45 am |
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