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BLAME! CC Mod [23] http://45.55.195.193/viewtopic.php?f=1&t=14850 |
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Author: | Methelina [ Fri May 22, 2009 12:31 am ] |
Post subject: | BLAME! CC Mod [23] |
Updated to 27=) Just started!=) Ok, this is my first try moding for CC, based on great cyberpunk manga "Blame!". At first, i made Cibo the lead scientist and 2 Silicon Creatues. In project: other units for all sides like a fishermans, safeguards and lost humanity. Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! P.S. Hudge troubles without lua scripter=((( Some Information: Wiki. About BLAME! Characters Wiki. About BLAME! World Betta v.04 [27] BLAME!: Silicon Creature v.04 Attachment: Project Status: Green - Done Yellow - In process Safeguard -Ext. Drone DONE! + advanced version -Agents (Sanakan, Dhomochevski et al.) -Huge Humanoid Organic Tank/Carrier Silicone Lifeform -Silicone Normal DONE! -Silicone Armored DONE! -Silicone Warrior DONE! -'Hero' units (Davine Lu Linvega's crew, Ivy and Maeve, Corporate Boomerang-girl, et al.) -Giants -Tentacle Fighter Humans (and human-descendants) -Technomads -Laborers -Dry Men -Electro Fishermen Authority -Messengers -Soldiers Builders Character Actors -Killy -Cibo DONE! -Seu -Meinserve/Mensab(?) Tools and weapons: 1) GBE 2) Silicon life armory: SMGs, MGs and other, Megastructure parts (Fan blade, swords, mega-re boards and other) 3) Safeguard: "SG Sword", Heavy GBE, close combat ext. drone blades 4) Fishermen: Harpoons, looted stuff 5) Dry ones: Spears and smgs, Bows 6) ... Need time =) Credits: Methelina Ivan Carrionrooper |
Author: | Mind [ Fri May 22, 2009 12:42 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Hm..... im liking the look of these. Nice sprites, and good variation! |
Author: | Methelina [ Fri May 22, 2009 12:56 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Thx a lot=))) This is nice mark and ignition to work more and harder! Special Thx to my teacher and symbionist!!! ivan21 |
Author: | Duh102 [ Fri May 22, 2009 1:18 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
It's a dynasty of great spriters! Good job on them, they look great. |
Author: | Areku [ Fri May 22, 2009 1:20 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Mind you, those are some pretty epic sprites. If you make them into a full faction, it could be awesome. |
Author: | Ophanim [ Fri May 22, 2009 1:28 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Work on the dithering. |
Author: | Methelina [ Fri May 22, 2009 5:51 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Ok=) thx, thx for good words! Today day of upgrade old actors and making some new... Ready? =) |
Author: | numgun [ Fri May 22, 2009 7:48 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Methelina wrote: Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! What do you need Lua for? Also Graviton Beam Emitter, please! 70KM HOLES. |
Author: | Methelina [ Fri May 22, 2009 8:08 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
I made upgraded Safeguard from safeguard© Looks a little bit better=) If noone and author dont agin i will add him to mod |
Author: | LtCORTES [ Fri May 22, 2009 8:14 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Hmm, if you look at the soldiers of your naked eye, you see dead xDDDD |
Author: | Methelina [ Fri May 22, 2009 8:15 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
numgun wrote: Methelina wrote: Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! What do you need Lua for? Also Graviton Beam Emitter, please! 70KM HOLES. Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA? |
Author: | 411570N3 [ Fri May 22, 2009 8:31 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Probably. But you could also probably make hacky versions without Lua. With delayed emitters etc. |
Author: | Gotcha! [ Fri May 22, 2009 8:33 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Either Ivan is a good teacher or you have an awful lot of talent. Nice job. Ivan, mind giving me a few lessons? |
Author: | Flammablezombie [ Fri May 22, 2009 9:57 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
I wish you luck. I never had a teacher though 'Kay, criticism. Work on the leg sprites on those ones with dresses or trousers or whatever it is on the extreme left. Aside from that great job. |
Author: | numgun [ Fri May 22, 2009 10:44 am ] |
Post subject: | Re: BLAME! CC Mod [23] |
Methelina wrote: Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA? Yes, very possible. Both in normal modding and Lua. A timer that has a certain delay will make the projectile then home back to the user or even as simply as reverse the velocity of the object making it instantly go back. |
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