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BLAME! CC Mod [23]
http://45.55.195.193/viewtopic.php?f=1&t=14850
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Author:  Methelina [ Fri May 22, 2009 12:31 am ]
Post subject:  BLAME! CC Mod [23]

Updated to 27=)
Just started!=)
Ok, this is my first try moding for CC, based on great cyberpunk manga "Blame!".
At first, i made Cibo the lead scientist and 2 Silicon Creatues.
In project: other units for all sides like a fishermans, safeguards and lost humanity.
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:

P.S. Hudge troubles without lua scripter=(((

Some Information:
Wiki. About BLAME! Characters
Wiki. About BLAME! World



Betta v.04
[27] BLAME!: Silicon Creature v.04
Attachment:
File comment: [27] BLAME!: Silicon Creature v.04
SC.rte.zip [1.71 MiB]
Downloaded 815 times

Image


Project Status:

Image
Image
Image
Image
Image
Image
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Green - Done
Yellow - In process

Safeguard
-Ext. Drone DONE! + advanced version
-Agents (Sanakan, Dhomochevski et al.)
-Huge Humanoid Organic Tank/Carrier

Silicone Lifeform
-Silicone Normal DONE!
-Silicone Armored DONE!
-Silicone Warrior DONE!
-'Hero' units (Davine Lu Linvega's crew, Ivy and Maeve, Corporate Boomerang-girl, et al.)
-Giants
-Tentacle Fighter

Humans (and human-descendants)
-Technomads
-Laborers
-Dry Men
-Electro Fishermen

Authority
-Messengers
-Soldiers

Builders

Character Actors
-Killy
-Cibo DONE!
-Seu
-Meinserve/Mensab(?)


Tools and weapons:
1) GBE
2) Silicon life armory: SMGs, MGs and other, Megastructure parts (Fan blade, swords, mega-re boards and other)
3) Safeguard: "SG Sword", Heavy GBE, close combat ext. drone blades
4) Fishermen: Harpoons, looted stuff
5) Dry ones: Spears and smgs, Bows
6) ... Need time =)

Credits:
Methelina
Ivan
Carrionrooper

Author:  Mind [ Fri May 22, 2009 12:42 am ]
Post subject:  Re: BLAME! CC Mod [23]

Hm..... im liking the look of these. Nice sprites, and good variation! :)

Author:  Methelina [ Fri May 22, 2009 12:56 am ]
Post subject:  Re: BLAME! CC Mod [23]

Thx a lot=)))
This is nice mark and ignition to work more and harder!
Special Thx to my teacher and symbionist!!! Imageivan21Image

Author:  Duh102 [ Fri May 22, 2009 1:18 am ]
Post subject:  Re: BLAME! CC Mod [23]

It's a dynasty of great spriters!

Good job on them, they look great.

Author:  Areku [ Fri May 22, 2009 1:20 am ]
Post subject:  Re: BLAME! CC Mod [23]

Mind you, those are some pretty epic sprites. If you make them into a full faction, it could be awesome.

Author:  Ophanim [ Fri May 22, 2009 1:28 am ]
Post subject:  Re: BLAME! CC Mod [23]

Work on the dithering.

Author:  Methelina [ Fri May 22, 2009 5:51 am ]
Post subject:  Re: BLAME! CC Mod [23]

Ok=) thx, thx for good words!
Today day of upgrade old actors and making some new... Ready? =)

Author:  numgun [ Fri May 22, 2009 7:48 am ]
Post subject:  Re: BLAME! CC Mod [23]

Methelina wrote:
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:


What do you need Lua for?

Also Graviton Beam Emitter, please! :D
70KM HOLES.

Author:  Methelina [ Fri May 22, 2009 8:08 am ]
Post subject:  Re: BLAME! CC Mod [23]

I made upgraded Safeguard from safeguard© Looks a little bit better=) If noone and author dont agin i will add him to mod :P
Image

Author:  LtCORTES [ Fri May 22, 2009 8:14 am ]
Post subject:  Re: BLAME! CC Mod [23]

Hmm, if you look at the soldiers of your naked eye, you see dead xDDDD

Author:  Methelina [ Fri May 22, 2009 8:15 am ]
Post subject:  Re: BLAME! CC Mod [23]

numgun wrote:
Methelina wrote:
Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! :smile:


What do you need Lua for?

Also Graviton Beam Emitter, please! :D
70KM HOLES.

Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA?

Author:  411570N3 [ Fri May 22, 2009 8:31 am ]
Post subject:  Re: BLAME! CC Mod [23]

Probably.
But you could also probably make hacky versions without Lua. With delayed emitters etc.

Author:  Gotcha! [ Fri May 22, 2009 8:33 am ]
Post subject:  Re: BLAME! CC Mod [23]

Either Ivan is a good teacher or you have an awful lot of talent. :) Nice job.

Ivan, mind giving me a few lessons? :lol:

Author:  Flammablezombie [ Fri May 22, 2009 9:57 am ]
Post subject:  Re: BLAME! CC Mod [23]

I wish you luck. I never had a teacher though :(
'Kay, criticism. Work on the leg sprites on those ones with dresses or trousers or whatever it is on the extreme left. Aside from that great job.

Author:  numgun [ Fri May 22, 2009 10:44 am ]
Post subject:  Re: BLAME! CC Mod [23]

Methelina wrote:
Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA?


Yes, very possible. Both in normal modding and Lua.
A timer that has a certain delay will make the projectile then home back to the user or even as simply as reverse the velocity of the object making it instantly go back.

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