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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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BLAME! CC Mod [23]
Updated to 27=)Just started!=) Ok, this is my first try moding for CC, based on great cyberpunk manga "Blame!". At first, i made Cibo the lead scientist and 2 Silicon Creatues. In project: other units for all sides like a fishermans, safeguards and lost humanity. Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! P.S. Hudge troubles without lua scripter=(((Some Information: Wiki. About BLAME! Characters Wiki. About BLAME! WorldBetta v.04[27] BLAME!: Silicon Creature v.04Attachment:
File comment: [27] BLAME!: Silicon Creature v.04
SC.rte.zip [1.71 MiB]
Downloaded 815 times
Project Status: Green - Done Yellow - In process Safeguard -Ext. Drone DONE! + advanced version-Agents (Sanakan, Dhomochevski et al.) -Huge Humanoid Organic Tank/Carrier Silicone Lifeform -Silicone Normal DONE!-Silicone Armored DONE!-Silicone Warrior DONE!-'Hero' units (Davine Lu Linvega's crew, Ivy and Maeve, Corporate Boomerang-girl, et al.) -Giants -Tentacle Fighter Humans (and human-descendants) -Technomads -Laborers -Dry Men -Electro FishermenAuthority -Messengers -Soldiers Builders Character Actors -Killy -Cibo DONE!-Seu-Meinserve/Mensab(?) Tools and weapons: 1) GBE2) Silicon life armory: SMGs, MGs and other, Megastructure parts (Fan blade, swords, mega-re boards and other) 3) Safeguard: "SG Sword", Heavy GBE, close combat ext. drone blades4) Fishermen: Harpoons, looted stuff 5) Dry ones: Spears and smgs, Bows 6) ... Need time =) Credits: MethelinaIvan Carrionrooper
Last edited by Methelina on Thu Jul 04, 2013 5:19 am, edited 17 times in total.
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Fri May 22, 2009 12:31 am |
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Mind
Joined: Thu Mar 06, 2008 10:54 pm Posts: 1360 Location: USA
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Re: BLAME! CC Mod [23]
Hm..... im liking the look of these. Nice sprites, and good variation!
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Fri May 22, 2009 12:42 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
Thx a lot=))) This is nice mark and ignition to work more and harder! Special Thx to my teacher and symbionist!!! ivan21
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Fri May 22, 2009 12:56 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: BLAME! CC Mod [23]
It's a dynasty of great spriters!
Good job on them, they look great.
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Fri May 22, 2009 1:18 am |
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Areku
Joined: Fri Oct 17, 2008 9:46 pm Posts: 5212 Location: The Grills Locker.
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Re: BLAME! CC Mod [23]
Mind you, those are some pretty epic sprites. If you make them into a full faction, it could be awesome.
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Fri May 22, 2009 1:20 am |
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Ophanim
Joined: Wed Dec 26, 2007 6:33 am Posts: 1743 Location: Trapped in UCP. Send help.
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Re: BLAME! CC Mod [23]
Work on the dithering.
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Fri May 22, 2009 1:28 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
Ok=) thx, thx for good words! Today day of upgrade old actors and making some new... Ready? =)
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Fri May 22, 2009 5:51 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BLAME! CC Mod [23]
Methelina wrote: Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! What do you need Lua for? Also Graviton Beam Emitter, please! 70KM HOLES.
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Fri May 22, 2009 7:48 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
I made upgraded Safeguard from safeguard© Looks a little bit better=) If noone and author dont agin i will add him to mod
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Fri May 22, 2009 8:08 am |
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LtCORTES
Joined: Thu May 07, 2009 7:42 am Posts: 47 Location: Russia
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Re: BLAME! CC Mod [23]
Hmm, if you look at the soldiers of your naked eye, you see dead xDDDD
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Fri May 22, 2009 8:14 am |
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Methelina
Joined: Wed May 20, 2009 9:59 pm Posts: 111 Location: Megastructure
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Re: BLAME! CC Mod [23]
numgun wrote: Methelina wrote: Huh... but i can`t script on LUA, this lang so infernal for me ^ ,^... it makes my work so hard in future time IMHO. If someone wanna help with LUA-scripts - Im Here!!! What do you need Lua for? Also Graviton Beam Emitter, please! 70KM HOLES. Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA?
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Fri May 22, 2009 8:15 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: BLAME! CC Mod [23]
Probably. But you could also probably make hacky versions without Lua. With delayed emitters etc.
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Fri May 22, 2009 8:31 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: BLAME! CC Mod [23]
Either Ivan is a good teacher or you have an awful lot of talent. Nice job. Ivan, mind giving me a few lessons?
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Fri May 22, 2009 8:33 am |
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Flammablezombie
Joined: Wed Jan 14, 2009 7:12 pm Posts: 1525 Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Re: BLAME! CC Mod [23]
I wish you luck. I never had a teacher though 'Kay, criticism. Work on the leg sprites on those ones with dresses or trousers or whatever it is on the extreme left. Aside from that great job.
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Fri May 22, 2009 9:57 am |
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numgun
Joined: Sat Jan 13, 2007 11:04 pm Posts: 2932
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Re: BLAME! CC Mod [23]
Methelina wrote: Nyaaa! -) Soon i will make repeating glaive blade like a boomerang: throw to the enemy and fly back to the user. It's possible to be made with LUA? Yes, very possible. Both in normal modding and Lua. A timer that has a certain delay will make the projectile then home back to the user or even as simply as reverse the velocity of the object making it instantly go back.
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Fri May 22, 2009 10:44 am |
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