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Unused Lua
http://45.55.195.193/viewtopic.php?f=1&t=14843
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Author:  Captain Kicktar [ Thu May 21, 2009 7:20 pm ]
Post subject:  Unused Lua

Well looking through Base.rte, I came to the scenes folder. Inside it was a folder labeled scripts and objects. In scripts there seems to be unused Lua scripts, and in the objects there is a "scripted objects" folder. That has a... TRAIN.

Question is, how do I turn these things into working scenes/objects?

Author:  Flammablezombie [ Thu May 21, 2009 7:24 pm ]
Post subject:  Re: Unused Lua

The train was discovered long ago, and features in a skirmish map. Just look at STATION (number I can't remember here).

Author:  Tomaster [ Thu May 21, 2009 7:26 pm ]
Post subject:  Re: Unused Lua

Train is already being used.

Author:  Captain Kicktar [ Thu May 21, 2009 7:32 pm ]
Post subject:  Re: Unused Lua

Alright, howabout the other Lua scripts?

Author:  Flammablezombie [ Thu May 21, 2009 7:33 pm ]
Post subject:  Re: Unused Lua

All being used.

Author:  war_man333 [ Thu May 21, 2009 7:58 pm ]
Post subject:  Re: Unused Lua

Mythbusted, move along people.

Author:  lafe [ Thu May 21, 2009 8:42 pm ]
Post subject:  Re: Unused Lua

Right, i actualy made a steerable modifcation of the train, but it was too "unstable*"

*** this dosent quite say enough.

Author:  Captain Kicktar [ Thu May 21, 2009 9:27 pm ]
Post subject:  Re: Unused Lua

And where are they being used? Speciffecly the "Zombie Pit."

Author:  Flammablezombie [ Thu May 21, 2009 9:48 pm ]
Post subject:  Re: Unused Lua

It's right underneath zombie caves I think. Just edits its position.

Author:  shadow [ Thu May 21, 2009 10:04 pm ]
Post subject:  Re: Unused Lua

This thread is quite useless. It doesn't matter where their being used, unless you want to edit something* stop asking stupid QnA questions.

*Something specific.

Author:  Captain Kicktar [ Thu May 21, 2009 10:36 pm ]
Post subject:  Re: Unused Lua

Sorry, Shadow717, at first I thought I'd have to mod them in.

Author:  Flammablezombie [ Thu May 21, 2009 11:05 pm ]
Post subject:  Re: Unused Lua

If you want, try changing the code around for some interesting gameplay. Zombie cave is much more interesting if the tubes spawn coalitions.

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