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Ronin Diversity Patch - need help
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Author:  Rawtoast [ Mon May 18, 2009 1:15 am ]
Post subject:  Ronin Diversity Patch - need help

In an attempt to bring some diversity to the currently all Caucasian Ronin army, I've run into some trouble. Attached is as far as I could get with my patch - I'm having problems adding a 7th Ronin actor.

Attachments:
Actors.zip [55.15 KiB]
Downloaded 214 times

Author:  Grif [ Mon May 18, 2009 1:45 am ]
Post subject:  Re: Ronin Diversity Patch - need help

See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor.

Author:  Rawtoast [ Mon May 18, 2009 1:53 am ]
Post subject:  Re: Ronin Diversity Patch - need help

I went into the script and copied an addactor file and refitted it to apply to mine. I did the same with an AddEffect file to include the head. Still doesn't work.
Check it out:

RoninActors.ini wrote:
*HOLYMOLYLONGACTORINI*
See below for .Ini code


Author:  Mind [ Mon May 18, 2009 1:56 am ]
Post subject:  Re: Ronin Diversity Patch - need help

Dude, you really oughta post the ini, then its easier to work with.

Author:  Rawtoast [ Mon May 18, 2009 1:57 am ]
Post subject:  Re: Ronin Diversity Patch - need help

The Mind wrote:
Dude, you really oughta post the ini, then its easier to work with.


Posted :P

Author:  Mind [ Mon May 18, 2009 1:58 am ]
Post subject:  Re: Ronin Diversity Patch - need help

upload an rar/zip fomr your computer with the ini in it :)

Author:  Grif [ Mon May 18, 2009 2:01 am ]
Post subject:  Re: Ronin Diversity Patch - need help

Holy jesus ♥♥♥♥ christ.

RAFB.NET/PASTE BRO

PASTEBIN.COM

Author:  Rawtoast [ Mon May 18, 2009 2:08 am ]
Post subject:  Re: Ronin Diversity Patch - need help

Grif wrote:
Holy jesus fudge christ.

RAFB.NET/PASTE BRO

PASTEBIN.COM



Hahah, I thought you'd get you :grin:

Attached:

Attachments:
RoninActors.ini.zip [3.73 KiB]
Downloaded 197 times

Author:  Geti [ Mon May 18, 2009 4:53 am ]
Post subject:  Re: Ronin Diversity Patch - need help

Grif wrote:
See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor.

this. why hasnt this happened yet? then you can get dissapointed when you get one of the guys you dont like :P you could even still have the current guys as "heroes" or whatever, but it would be so much neater and cooler having random ronin.

Author:  Rawtoast [ Mon May 18, 2009 10:50 am ]
Post subject:  Re: Ronin Diversity Patch - need help

Yes yes that'd be very cool, but how do I do this?

EDIT: I'm actually not so sure about what Grif said. It depends on how fleshed out the Ronin faction will get for us. See, at first I thought that the different Ronin actors were different clone lines. They each have their own name and even different stats. The wiki, on the other hand, clearly states

[quote: "Cortex Command Wiki"]Ronin

A collection of "rebels". They use antique weapons, and recruit civilians, prisoners, and the poor. Effectively, cannon fodder. [/quote]

So yeah, if this is actually true, then you're right, and Ronin actors should be random. But then why are they set up to be totally different?

Author:  capnbubs [ Mon May 18, 2009 12:15 pm ]
Post subject:  Re: Ronin Diversity Patch - need help

Grif wrote:
See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor.


It's funny you should say that as I was planning to suggest this to the team when we get the Lua functions to make it possible.

Author:  Lizardheim [ Mon May 18, 2009 1:14 pm ]
Post subject:  Re: Ronin Diversity Patch - need help

capnbubs wrote:
Grif wrote:
See Ronin just needs to auto choose from a set of base actor body sprites then a random mixture of attachables, weaponry, and armor.


It's funny you should say that as I was planning to suggest this to the team when we get the Lua functions to make it possible.

Are you guys going to make heavy ronin soldier too then?

Author:  Rawtoast [ Mon May 18, 2009 1:42 pm ]
Post subject:  Re: Ronin Diversity Patch - need help

*cough* Insert something USEFUL here.

Author:  Miles_T3hR4t [ Mon May 18, 2009 5:32 pm ]
Post subject:  Re: Ronin Diversity Patch - need help

Rawtoast wrote:
Yes yes that'd be very cool, but how do I do this?

EDIT: I'm actually not so sure about what Grif said. It depends on how fleshed out the Ronin faction will get for us. See, at first I thought that the different Ronin actors were different clone lines. They each have their own name and even different stats. The wiki, on the other hand, clearly states

Cortex Command Wiki wrote:
Ronin

A collection of "rebels". They use antique weapons, and recruit civilians, prisoners, and the poor. Effectively, cannon fodder.


So yeah, if this is actually true, then you're right, and Ronin actors should be random. But then why are they set up to be totally different?


Because it says they are UNIQUE. If there just random masses of the same few parts, they will not be unique. the goal is to only have one of each, ever. it basically means we only need to give them all gloves, and then a mountain of heads and names, and never use the same one twice. thats my opinion anyway.

Author:  Rawtoast [ Mon May 18, 2009 5:44 pm ]
Post subject:  Re: Ronin Diversity Patch - need help

Rawtoast wrote:
*cough* Insert something USEFUL here.


It was actually a subtle hint to bring things back on topic. There should be some kinda forum rule about that that mods would like, uphold and stuff.

Oh wait.

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