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IF mod's soldier help
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Author:  Manbearpig [ Sun May 17, 2009 9:03 pm ]
Post subject:  IF mod's soldier help

yeah IF mod's guardsmen's legs position are kind of obsolete and i don't know how to fix it.

this is what the look like:

Image

this is what they should look like:

Image

Can anyone help me with this? because their legs position is like in older builds.

Author:  Lizardheim [ Sun May 17, 2009 9:05 pm ]
Post subject:  Re: IF mod's soldier help

if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod.

EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier?

Author:  Manbearpig [ Mon May 18, 2009 1:05 pm ]
Post subject:  Re: IF mod's soldier help

Lizard wrote:
if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod.

EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier?


Uh.... i just want their legs be more seperate like in coalition soldier.
Because the are kinda lame with their legs right next to each other.

So what do i need to do to get their legs in same position as in coalition has? Like in rest their legs are seperate as you can see.
But guardsmen's legs are tightly together in resting position.

Author:  Geti [ Mon May 18, 2009 1:07 pm ]
Post subject:  Re: IF mod's soldier help

make the standlimbpath and standlimbpathBG different, like so.
Code:
   StandLimbPath = LimbPath
      PresetName = Ronin Soldier Stand Path
      StartOffset = Vector
         X = -2
         Y = 17
      StartSegCount = 0
      SlowTravelSpeed = 0.1
      NormalTravelSpeed = 0.5
      FastTravelSpeed = 1.5
      PushForce = 8000
   StandLimbPathBG = LimbPath
      CopyOf = Ronin Soldier Stand Path
      StartOffset = Vector
         X = 8
         Y = 17

Author:  Manbearpig [ Mon May 18, 2009 6:33 pm ]
Post subject:  Re: IF mod's soldier help

Geti wrote:
make the standlimbpath and standlimbpathBG different, like so.
Code:
   StandLimbPath = LimbPath
      PresetName = Ronin Soldier Stand Path
      StartOffset = Vector
         X = -2
         Y = 17
      StartSegCount = 0
      SlowTravelSpeed = 0.1
      NormalTravelSpeed = 0.5
      FastTravelSpeed = 1.5
      PushForce = 8000
   StandLimbPathBG = LimbPath
      CopyOf = Ronin Soldier Stand Path
      StartOffset = Vector
         X = 8
         Y = 17


Thanks this is what i have been looking for thanks alot!

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