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IF mod's soldier help http://45.55.195.193/viewtopic.php?f=1&t=14725 |
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Author: | Manbearpig [ Sun May 17, 2009 9:03 pm ] |
Post subject: | IF mod's soldier help |
yeah IF mod's guardsmen's legs position are kind of obsolete and i don't know how to fix it. this is what the look like: this is what they should look like: Can anyone help me with this? because their legs position is like in older builds. |
Author: | Lizardheim [ Sun May 17, 2009 9:05 pm ] |
Post subject: | Re: IF mod's soldier help |
if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod. EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier? |
Author: | Manbearpig [ Mon May 18, 2009 1:05 pm ] |
Post subject: | Re: IF mod's soldier help |
Lizard wrote: if you meant that they should be coalition legs, make them refer to the filepath for the coalition legs instead of your mod. EDIT: oh, now i get it, tried copying the offsets for walkpaths and such from light coalition soldier? Uh.... i just want their legs be more seperate like in coalition soldier. Because the are kinda lame with their legs right next to each other. So what do i need to do to get their legs in same position as in coalition has? Like in rest their legs are seperate as you can see. But guardsmen's legs are tightly together in resting position. |
Author: | Geti [ Mon May 18, 2009 1:07 pm ] |
Post subject: | Re: IF mod's soldier help |
make the standlimbpath and standlimbpathBG different, like so. Code: StandLimbPath = LimbPath PresetName = Ronin Soldier Stand Path StartOffset = Vector X = -2 Y = 17 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 8000 StandLimbPathBG = LimbPath CopyOf = Ronin Soldier Stand Path StartOffset = Vector X = 8 Y = 17 |
Author: | Manbearpig [ Mon May 18, 2009 6:33 pm ] |
Post subject: | Re: IF mod's soldier help |
Geti wrote: make the standlimbpath and standlimbpathBG different, like so. Code: StandLimbPath = LimbPath PresetName = Ronin Soldier Stand Path StartOffset = Vector X = -2 Y = 17 StartSegCount = 0 SlowTravelSpeed = 0.1 NormalTravelSpeed = 0.5 FastTravelSpeed = 1.5 PushForce = 8000 StandLimbPathBG = LimbPath CopyOf = Ronin Soldier Stand Path StartOffset = Vector X = 8 Y = 17 Thanks this is what i have been looking for thanks alot! |
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