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 Need help with AEmitter round. 
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Joined: Sat Mar 28, 2009 9:39 pm
Posts: 26
Location: Oilfishland
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Post Need help with AEmitter round.
Well, I made a pretty cool gun that shoots plasma-balls.
The only problem is that the shot, which is an AEmitter, phases through almost all actors/doors. One of the only times I've seen it asplode on something else that terrain is a thick door. Help? :roll:


Sat May 16, 2009 11:15 pm
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Joined: Fri May 16, 2008 11:12 pm
Posts: 471
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Post Re: Need help with AEmitter round.
HitsMOs = 0

I think you set it to not hit MOs, in which case the above line of code is your problem. Change that 0 to a 1 and it'll hit actors (soldiers, doors, craft, etc.)

If you wanna change that faster, and change every similar line of code in the same .ini, go to "Edit", then "Replace" and type (in front of "Search"): HitsMOs = 0, and in front of "Replace by", type HitsMOs = 1.

Then it'll work the way you want it to.


Sat May 16, 2009 11:21 pm
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
Posts: 5655
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Post Re: Need help with AEmitter round.
Also, try giving it a larger sprite. If it's 2x2 or smaller it could have problems with collision.


Sat May 16, 2009 11:47 pm
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Joined: Sat Mar 28, 2009 9:39 pm
Posts: 26
Location: Oilfishland
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Post Re: Need help with AEmitter round.
I have already set HitsMOs to 1 and i have a larger than 3x3 sprite, but it still doesn't work.


Sat May 16, 2009 11:53 pm
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