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problems with arm graphics (not palette problems) http://45.55.195.193/viewtopic.php?f=1&t=14658 |
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Author: | 8-Bit [ Fri May 15, 2009 7:14 pm ] |
Post subject: | problems with arm graphics (not palette problems) |
Well, I've been working on my pretty little mod, and I modified the dummy arm to be in the style of the character. All was well (except for an unexplained system failure while using PSE) until I opened CC. The arm was still the dummy arm! I looked in the ini file and looked for the problem, but there is no error with the script or images loading from the wrong location. What could be happening? |
Author: | Lizardheim [ Fri May 15, 2009 7:31 pm ] |
Post subject: | Re: problems with arm graphics (not palette problems) |
Did you just make a change in Dummy.rte, or did you make your own .rte, in which case you should make everything called dummy be something else, like i usually use "Lolzortron" and other pointless names just for placeholders. |
Author: | 8-Bit [ Fri May 15, 2009 7:34 pm ] |
Post subject: | Re: problems with arm graphics (not palette problems) |
Lizard wrote: Did you just make a change in Dummy.rte, or did you make your own .rte, in which case you should make everything called dummy be something else, like i usually use "Lolzortron" and other pointless names just for placeholders. Already did that :\ it has a seperate .rte, I had to change the image locations because I couldn't start CC without doing so, and all I have linked to the dummy.rte is the "CopyOf " line, but that hasn't been a problem. |
Author: | Lizardheim [ Fri May 15, 2009 7:40 pm ] |
Post subject: | Re: problems with arm graphics (not palette problems) |
Can you give me the .rte? |
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