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Emitter
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Author:  Mind [ Wed May 06, 2009 10:08 pm ]
Post subject:  Emitter

Im trying to make an emitter on an actor that changes directoin when the actor turns his head like this

<-----Emitter Actor is facing left

------->Emitter Actor is facing rightwhen he turns his head


the emitter changes position as the head does

Any help?

If clarification is needed, please say

Author:  Grif [ Thu May 07, 2009 12:41 am ]
Post subject:  Re: Emitter

HFlipped and emitters don't cooperate too well.

Author:  Azukki [ Thu May 07, 2009 1:06 am ]
Post subject:  Re: Emitter

Maybe you could use Lua to multiply the Min/Max velocities of the emission by -1 when you're H Flipped?
Or have two emitters in opposite directions and make Lua toggle which one is active based on the actor's H Flipping?
Those solutions would be complex, and limited to a specific mission for now.

Nevermind, Lua can't access stuff attached to stuff at the moment apparently. Lame.

Hopefully Data has fixed up the H Flip thing for B23. I'm certain he's heard one of us complaining of it by now, and I don't see why he would think against resolving the problem.
And even if not, scripts on any MO in b23, so you will be able to script it in to the emitter if nothing else, assuming you can determine the parent it's attached to.

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