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Emitter http://45.55.195.193/viewtopic.php?f=1&t=14518 |
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Author: | Mind [ Wed May 06, 2009 10:08 pm ] |
Post subject: | Emitter |
Im trying to make an emitter on an actor that changes directoin when the actor turns his head like this <-----Emitter Actor is facing left ------->Emitter Actor is facing rightwhen he turns his head the emitter changes position as the head does Any help? If clarification is needed, please say |
Author: | Grif [ Thu May 07, 2009 12:41 am ] |
Post subject: | Re: Emitter |
HFlipped and emitters don't cooperate too well. |
Author: | Azukki [ Thu May 07, 2009 1:06 am ] |
Post subject: | Re: Emitter |
Or have two emitters in opposite directions and make Lua toggle which one is active based on the actor's H Flipping? Those solutions would be complex, and limited to a specific mission for now. Nevermind, Lua can't access stuff attached to stuff at the moment apparently. Lame. Hopefully Data has fixed up the H Flip thing for B23. I'm certain he's heard one of us complaining of it by now, and I don't see why he would think against resolving the problem. And even if not, scripts on any MO in b23, so you will be able to script it in to the emitter if nothing else, assuming you can determine the parent it's attached to. |
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