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exit interval? http://45.55.195.193/viewtopic.php?f=1&t=14456 |
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Author: | goiduranus [ Wed Apr 29, 2009 12:00 pm ] |
Post subject: | exit interval? |
I was trying to make a "bomber" dropship that unloads all of its contents (100 grenades) quickly, so I tried to modify the exit interval. However, it is commented out by default, when when i uncommented it the game wouldn't run. Any help? |
Author: | 411570N3 [ Wed Apr 29, 2009 12:17 pm ] |
Post subject: | Re: exit interval? |
Try Code: HatchDelay = 0 Code: HatchDelay = <other ridiculously small number> |
Author: | goiduranus [ Wed Apr 29, 2009 12:31 pm ] |
Post subject: | Re: exit interval? |
nope. Hatchdelay controls the time from the doors' starting to open to until the first item is dropped. |
Author: | 411570N3 [ Wed Apr 29, 2009 1:07 pm ] |
Post subject: | Re: exit interval? |
Sorry, I meant Code: ExitInterval = 0 Code: ExitInterval = <other ridiculously small number> |
Author: | goiduranus [ Wed Apr 29, 2009 2:01 pm ] |
Post subject: | Re: exit interval? |
yeah tried that, the game crashes when I uncomment the ExitInterval line. |
Author: | 411570N3 [ Wed Apr 29, 2009 2:05 pm ] |
Post subject: | Re: exit interval? |
Show us your code, it may be in the wrong place and/or incorrectly tabbed. |
Author: | Grif [ Wed Apr 29, 2009 2:21 pm ] |
Post subject: | Re: exit interval? |
Make sure you delete the semicolon at the end of the line. And set it to at least 1, not just zero. Works fine when I do it, so it's something in your coding. |
Author: | 411570N3 [ Wed Apr 29, 2009 2:33 pm ] |
Post subject: | Re: exit interval? |
Grif wrote: And set it to at least 1, not just zero. |
Author: | goiduranus [ Wed Apr 29, 2009 2:55 pm ] |
Post subject: | Re: exit interval? |
yeah, got it to work. I forgot to remove the semicolon on the previous attempt. Thanks |
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