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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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exit interval?
I was trying to make a "bomber" dropship that unloads all of its contents (100 grenades) quickly, so I tried to modify the exit interval. However, it is commented out by default, when when i uncommented it the game wouldn't run. Any help?
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Wed Apr 29, 2009 12:00 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: exit interval?
Try or Code: HatchDelay = <other ridiculously small number>
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Wed Apr 29, 2009 12:17 pm |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: exit interval?
nope.
Hatchdelay controls the time from the doors' starting to open to until the first item is dropped.
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Wed Apr 29, 2009 12:31 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: exit interval?
Sorry, I meant or Code: ExitInterval = <other ridiculously small number>
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Wed Apr 29, 2009 1:07 pm |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: exit interval?
yeah tried that, the game crashes when I uncomment the ExitInterval line.
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Wed Apr 29, 2009 2:01 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: exit interval?
Show us your code, it may be in the wrong place and/or incorrectly tabbed.
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Wed Apr 29, 2009 2:05 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: exit interval?
Make sure you delete the semicolon at the end of the line.
And set it to at least 1, not just zero.
Works fine when I do it, so it's something in your coding.
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Wed Apr 29, 2009 2:21 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: exit interval?
Grif wrote: And set it to at least 1, not just zero. Really? The DSTech Abductor has it at zero and works fine...
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Wed Apr 29, 2009 2:33 pm |
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goiduranus
Joined: Sun Jul 20, 2008 1:02 am Posts: 59
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Re: exit interval?
yeah, got it to work. I forgot to remove the semicolon on the previous attempt. Thanks
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Wed Apr 29, 2009 2:55 pm |
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