View unanswered posts | View active topics It is currently Fri Jan 10, 2025 12:12 am



Reply to topic  [ 7 posts ] 
 Smoke Drop Pod... Help Request 
Author Message
User avatar

Joined: Wed Dec 17, 2008 11:35 am
Posts: 122
Location: London
Reply with quote
Post Smoke Drop Pod... Help Request
Uh okay... I need a little help with a kind of smoke drop pod thing that I have been working on...

It's all working but I have 2 small problems at the moment that I just can’t figure out. The first problem is that the smoke is behind the actor not in front so it doesn't look right and my second problem is that the smoke kind of flares off downwards and I haven't had enough practise scripting to know how to fix it...

Image

The original idea was to make it seem like the actor is bursting through the floor, the actors in particular being zombies... because they need some way of coming into the map and I thought that making it look like they are coming from the ground would be pretty cool.

Thanks in advance to anyone that helps me and I hope we can gets this working. :P

CBM02


Attachments:
File comment: Here it is!
ZombieEntrance.rte.RAR [47.09 KiB]
Downloaded 211 times
Tue Apr 28, 2009 7:16 pm
Profile WWW
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Smoke Drop Pod... Help Request
There's a variable called priority for spritefiles, I think. I'm not sure what the default is, but give it a high priority to make it appear in front of everything.


Tue Apr 28, 2009 7:34 pm
Profile
User avatar

Joined: Sun Nov 11, 2007 1:49 pm
Posts: 785
Reply with quote
Post Re: Smoke Drop Pod... Help Request
Is that some sort of ninja effect?


Tue Apr 28, 2009 7:40 pm
Profile
User avatar

Joined: Wed Dec 17, 2008 11:35 am
Posts: 122
Location: London
Reply with quote
Post Re: Smoke Drop Pod... Help Request
It could be used for that, yes.

Okay... Priority. Thats a good start... know where I have to put it? It already gave me a error when I tried putting it under the framecount line. :-(


Tue Apr 28, 2009 7:45 pm
Profile WWW
User avatar

Joined: Wed Jan 14, 2009 7:12 pm
Posts: 1525
Location: In between your sister's legs, showing her how to use a... PS3 controller!
Reply with quote
Post Re: Smoke Drop Pod... Help Request
Soz, I don't know much, but I saw it somewhere. It might only be applicable to sounds for all I know.


Tue Apr 28, 2009 7:49 pm
Profile
User avatar

Joined: Wed Dec 17, 2008 11:35 am
Posts: 122
Location: London
Reply with quote
Post Re: Smoke Drop Pod... Help Request
Hmmm yeah, I saw it can be used for sound... If I got the smoke in front of the actor the flaring downward wouldn't bother me so much. :P


Tue Apr 28, 2009 7:54 pm
Profile WWW
User avatar

Joined: Sun Jul 13, 2008 9:57 am
Posts: 4886
Location: some compy
Reply with quote
Post Re: Smoke Drop Pod... Help Request
its impossible. without attaching the smoke to the actor or something stupid like that, you cant make sprites have a priority because the MOIDs (every object with a sprite that moves, as far as you need to know) are layered according to when they came into the map. to make a better smoke effect though, have some AEmitters pumping out smoke MOSParticles for a short period of time.
to fix all the smoke going downwards, you're going to need some InheritsVel = 0 lines in your gibs, one for every gib definition, like so
Code:
addactor = <whatever type of craft>
<craft code>
<tab>AddGib = Gib
<tab><tab>GibParticle = <MOSP, AEmitter, Whatever the object is>
<tab><tab><tab>CopyOf = <Something Smokey>
<tab><tab>InheritsVel = 0 <--- this is the bit you need to add

hopefully that does the trick.


Wed Apr 29, 2009 5:39 am
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 7 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.041s | 16 Queries | GZIP : Off ]