Data Realms Fan Forums http://45.55.195.193/ |
|
Smoke Drop Pod... Help Request http://45.55.195.193/viewtopic.php?f=1&t=14448 |
Page 1 of 1 |
Author: | CombatMedic02 [ Tue Apr 28, 2009 7:16 pm ] | ||
Post subject: | Smoke Drop Pod... Help Request | ||
Uh okay... I need a little help with a kind of smoke drop pod thing that I have been working on... It's all working but I have 2 small problems at the moment that I just can’t figure out. The first problem is that the smoke is behind the actor not in front so it doesn't look right and my second problem is that the smoke kind of flares off downwards and I haven't had enough practise scripting to know how to fix it... The original idea was to make it seem like the actor is bursting through the floor, the actors in particular being zombies... because they need some way of coming into the map and I thought that making it look like they are coming from the ground would be pretty cool. Thanks in advance to anyone that helps me and I hope we can gets this working. CBM02
|
Author: | Flammablezombie [ Tue Apr 28, 2009 7:34 pm ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
There's a variable called priority for spritefiles, I think. I'm not sure what the default is, but give it a high priority to make it appear in front of everything. |
Author: | war_man333 [ Tue Apr 28, 2009 7:40 pm ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
Is that some sort of ninja effect? |
Author: | CombatMedic02 [ Tue Apr 28, 2009 7:45 pm ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
It could be used for that, yes. Okay... Priority. Thats a good start... know where I have to put it? It already gave me a error when I tried putting it under the framecount line. |
Author: | Flammablezombie [ Tue Apr 28, 2009 7:49 pm ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
Soz, I don't know much, but I saw it somewhere. It might only be applicable to sounds for all I know. |
Author: | CombatMedic02 [ Tue Apr 28, 2009 7:54 pm ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
Hmmm yeah, I saw it can be used for sound... If I got the smoke in front of the actor the flaring downward wouldn't bother me so much. |
Author: | Geti [ Wed Apr 29, 2009 5:39 am ] |
Post subject: | Re: Smoke Drop Pod... Help Request |
its impossible. without attaching the smoke to the actor or something stupid like that, you cant make sprites have a priority because the MOIDs (every object with a sprite that moves, as far as you need to know) are layered according to when they came into the map. to make a better smoke effect though, have some AEmitters pumping out smoke MOSParticles for a short period of time. to fix all the smoke going downwards, you're going to need some InheritsVel = 0 lines in your gibs, one for every gib definition, like so Code: addactor = <whatever type of craft> <craft code> <tab>AddGib = Gib <tab><tab>GibParticle = <MOSP, AEmitter, Whatever the object is> <tab><tab><tab>CopyOf = <Something Smokey> <tab><tab>InheritsVel = 0 <--- this is the bit you need to add hopefully that does the trick. |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |