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Walkpaths
http://45.55.195.193/viewtopic.php?f=1&t=14443
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Author:  Mind [ Tue Apr 28, 2009 3:40 pm ]
Post subject:  Walkpaths

Asked it before.........But do people sprite the walkpaths one by one, or do they have a program for it?

Like do they sprite the legs walkpaths pxiel by pixel?

Author:  3 solid [ Tue Apr 28, 2009 4:26 pm ]
Post subject:  Re: Walkpaths

We have to sprite the whole leg animation.

But it is annoying.

Author:  Mind [ Tue Apr 28, 2009 11:40 pm ]
Post subject:  Re: Walkpaths

3 solid wrote:
We have to sprite the whole leg animation.

But it is annoying.


Ok, so you guys (everyone) have to guess what the leg would look like frame by frame?

Author:  DSMK2 [ Wed Apr 29, 2009 1:23 am ]
Post subject:  Re: Walkpaths

The Mind wrote:
3 solid wrote:
We have to sprite the whole leg animation.

But it is annoying.


Ok, so you guys (everyone) have to guess what the leg would look like frame by frame?


You have to sprite the leg animation, not the walkpath, look at the actor templates. The walkpaths are done by a set of coordinates, there's a sticked thread on walkpaths near the top of mod making.

Author:  Mind [ Wed Apr 29, 2009 1:24 am ]
Post subject:  Re: Walkpaths

DSMK2 wrote:
The Mind wrote:
3 solid wrote:
We have to sprite the whole leg animation.

But it is annoying.


Ok, so you guys (everyone) have to guess what the leg would look like frame by frame?


You have to sprite the leg animation, not the walkpath, look at the actor templates. The walkpaths are done by a set of coordinates, there's a sticked thread on walkpaths near the top of mod making.


My bad, i mean leg sprites......you use an editor, or for the big actors, just guess what it should look like

Author:  Roon3 [ Wed Apr 29, 2009 7:50 am ]
Post subject:  Re: Walkpaths

Here's how I draw leg animations and animations in general:
Attachment:
examplething.PNG [255 Bytes]
Downloaded 14 times

Divide the leg up into two parts and lowly move them till you get a closed leg. When you're done, render it as would render any sprite.

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