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Gib problems...?
http://45.55.195.193/viewtopic.php?f=1&t=14381
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Author:  DSMK2 [ Tue Apr 21, 2009 10:07 pm ]
Post subject:  Gib problems...?

Hrm strange, so I'm trying to get something to gib MOPixels with glows attached, they don't appear when the object gibs, however in the gibbing editor I see the glows appear, fade, then never see them again.

Author:  Mind [ Tue Apr 21, 2009 10:08 pm ]
Post subject:  Re: Gib problems...?

Post the MOPixel's code?

Edit: I'm doing this actually right now, so im sure i could help you :)

Author:  DSMK2 [ Tue Apr 21, 2009 10:14 pm ]
Post subject:  Re: Gib problems...?

The Mind wrote:
Post the MOPixel's code?

Edit: I'm doing this actually right now, so im sure i could help you :)


Code:
AddEffect = MOPixel
   InstanceName = TeleportBallBase
   PinStrength = 1000
   Mass = 0
   LifeTime = 500
   Sharpness = 50
   HitsMOs = 0
   GetsHitByMOs = 0
   GlobalAccScalar = -0.8
   Color = Color
      R = 255
      G = 255
      B = 255
   Atom = Atom
      Material = Material
         CopyOf = Bullet Metal
      TrailColor = Color
         R = 255
         G = 255
         B = 255
      TrailLength = 0
   ScreenEffect = ContentFile
      FilePath = DSTech.rte/DSCrafts/Teleport/Telebase.bmp
   EffectStartTime = 0
   EffectStopTime = 1500
   EffectStartStrength = 1.0
   EffectStopStrength = 0.0
   EffectAlwaysShows = 1


Here.

Author:  Mind [ Tue Apr 21, 2009 10:17 pm ]
Post subject:  Re: Gib problems...?

Hm....Ok Well when i "gibbed" it, i had my tdexplosive detonate into it, and it worked well, but for this......

Try getting rid of the ascular? idk :( Not sure on this one.....guess i cant help

Author:  whitty [ Tue Apr 21, 2009 10:29 pm ]
Post subject:  Re: Gib problems...?

The lifetime on the MO is shorter than the EffectStopTime... Might be it? I always have those 2 the same.

That, or the PinStrength. I don't know if you want a stationary glow or not. But I'm guessing you want it to move, because you have GlobalAccScalar = -0.8

Author:  Mind [ Tue Apr 21, 2009 10:33 pm ]
Post subject:  Re: Gib problems...?

whitty wrote:
The lifetime on the MO is shorter than the EffectStopTime... Might be it? I always have those 2 the same.

That, or the PinStrength. I don't know if you want a stationary glow or not. But I'm guessing you want it to move, because you have GlobalAccScalar = -0.8


I have mine pinned, so id remove ascular.....that might be interfering, but idk

Or what whitty said

Author:  DSMK2 [ Wed Apr 22, 2009 1:27 am ]
Post subject:  Re: Gib problems...?

Nahhh I want it stationary. Time to mess around with it more.

Author:  Geti [ Wed Apr 22, 2009 3:50 am ]
Post subject:  Re: Gib problems...?

you cant do MOPixels with the gib editor. or you cant move them at least.

Author:  DSMK2 [ Wed Apr 22, 2009 5:23 am ]
Post subject:  Re: Gib problems...?

Geti wrote:
you cant do MOPixels with the gib editor. or you cant move them at least.

The thing is I see them appear just when I load the object into the gibbing editor, but when I actually test the gibs, they're gone! Non-existant! Even if I stick a emitter to the gib, the MOpixels refuse to appear.

Author:  Geti [ Wed Apr 22, 2009 7:00 am ]
Post subject:  Re: Gib problems...?

exactly. you can see tiny dots where they are aswell, and the glows should re-appear when you reload the actor but you cant move them around or anything. dont worry, they'll still appear in the actual game, just not in the gibbing editor.

Author:  DSMK2 [ Wed Apr 22, 2009 12:25 pm ]
Post subject:  Re: Gib problems...?

Geti wrote:
exactly. you can see tiny dots where they are aswell, and the glows should re-appear when you reload the actor but you cant move them around or anything. dont worry, they'll still appear in the actual game, just not in the gibbing editor.


That brings up the next point, they don't appear in game.

Author:  Geti [ Wed Apr 22, 2009 10:54 pm ]
Post subject:  Re: Gib problems...?

are you gibbing them at max and minvelocity = 0? that makes stuff not appear in my experiance.
Code:
AddEffect = MOSRotating
   PresetName = Gib Test

   Mass = 2
   Sharpness = 1
   HitsMOs = 1
   GetsHitByMOs = 0
   SpriteFile = ContentFile
      FilePath = Coalition.rte/Devices/Flamers/MagazineFlamerA.bmp
   FrameCount = 1
   SpriteOffset = Vector
      X = -4
      Y = -4
   AngularVel = 0
   AtomGroup = AtomGroup
      AutoGenerate = 1
      Material = Material
         CopyOf = Metal
      Resolution = 4
      Depth = 0
   DeepCheck = 0
//----------------------[gib code]-----------------------------
   AddGib = Gib
      GibParticle = MOPixel
         CopyOf = TeleportBallBase
      Count = 1
      Spread = 0
      MaxVelocity = 1
      MinVelocity = 0
//-------------------------------------------------------------
//   GibSound = Blah
   GibImpulseLimit = 1
that should work fine, try the gib code?

Author:  DSMK2 [ Thu Apr 23, 2009 2:23 am ]
Post subject:  Re: Gib problems...?

Works now! Thanks Geti.

Author:  zalo [ Thu Apr 23, 2009 3:21 am ]
Post subject:  Re: Gib problems...?

Huh, last time I tried Max and Min Velocity at 0, it worked fine....
Ah well, CC gets moody sometimes.

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