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Grenades http://45.55.195.193/viewtopic.php?f=1&t=14369 |
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Author: | Mind [ Tue Apr 21, 2009 12:31 am ] |
Post subject: | Grenades |
Last question of the day..... I have a grenade thats sposed to explode into other grenades, but they keep exploding when the original one gibs. Tried ImpulseLimit and such. Any other ideas? |
Author: | Grif [ Tue Apr 21, 2009 1:16 am ] |
Post subject: | Re: Grenades |
GetsHitByMOs = 0. Probably colliding with each other. |
Author: | Mind [ Tue Apr 21, 2009 1:32 am ] |
Post subject: | Re: Grenades |
Tried that, but they still dont work :/ Could you make them of a different material that has super high structure and gibimpulseperVL? Edit: want me to post the code? |
Author: | zalo [ Tue Apr 21, 2009 3:22 am ] |
Post subject: | Re: Grenades |
When one explodes, it is probbaly setting the other ones to explode. Make it so the gibbed grenades can't be gibbed by particles (Remove the line that has GibWoundLimit =...) Edit: Post code. |
Author: | Mind [ Tue Apr 21, 2009 9:44 pm ] |
Post subject: | Re: Grenades |
Code: AddDevice = TDExplosive PresetName = Explody Mass = 2 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Glowy.rte/Images/FragGrenade.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = None ExitWound = None GoldValue = 5 AddEmitter = AEmitter CopyOf = Trail Green AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 5000000 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Glowy.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 10000 ParticleNumberToAdd = 1 AddParticles = AEmitter CopyOf = Glow Emitter AddDevice = TDExplosive PresetName = Explody2 AddToGroup = Bombs Mass = 2 PinStrength = 99999999 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Glowy.rte/Images/FragGrenade.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -4 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 5 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 DrawAfterParent = 1 DetonationSound = Sound AddSample = ContentFile Path = Glowy.rte/Sounds/Explode2.wav StanceOffset = Vector X = -12 Y = -5 StartThrowOffset = Vector X = -12 Y = -5 EndThrowOffset = Vector X = -12 Y = -5 TriggerDelay = 3000 AddGib = Gib GibParticle = TDExplosive CopyOf = Explody Count = 10 Spread = 360 MaxVelocity = 0 MinVelocity = 0 InheritsVel = 0 Hope this helps |
Author: | Grif [ Wed Apr 22, 2009 12:23 am ] |
Post subject: | Re: Grenades |
Spread is in radians, max is 3.14. MaxVelocity of 0 is not allowed, set it to 1 (pinstrength will keep it stationary anyways). |
Author: | Mind [ Wed Apr 22, 2009 11:42 pm ] |
Post subject: | Re: Grenades |
K, ill try that when i can. Thanks |
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