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Attaching objects to a bunker module
http://45.55.195.193/viewtopic.php?f=1&t=14362
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Author:  Squeegy Mackpy [ Mon Apr 20, 2009 6:50 am ]
Post subject:  Attaching objects to a bunker module

The idea behind this is to make a wall with sheild plates in it that break after enough abuse, but it crashes when I try to attach the plates.

AddTerrainObject = TerrainObject
PresetName = Horizontal Sheild Wall
AddToGroup = Bunker Bits
GoldCost = 50
FGColorFile = ContentFile
Path = THOR.rte/HSWallFG.bmp
MaterialFile = ContentFile
Path = THOR.rte/HSWallMat.bmp
BGColorFile = ContentFile
Path = THOR.rte/HSWallBG.bmp
AddChildObject = SOPlacer
PlacedObject = Attachable
CopyOf = SheildBlock
Offset = Vector
X = 8
Y = 12

I'm not quite sure what im doing wrong, the apparant error is in the line "AddChildObject = SOPlacer", could not match property. Anyone care to tell me what I should be doing instead?

Author:  DSMK2 [ Mon Apr 20, 2009 6:23 pm ]
Post subject:  Re: Attaching objects to a bunker module

Use a MOSRotating instead...? I don't recall being able to place attachables into bunkers.

Author:  Grif [ Tue Apr 21, 2009 12:03 am ]
Post subject:  Re: Attaching objects to a bunker module

Yeah Attachables only apply to MOs. Bunkermodules are not movable objects.

Author:  Squeegy Mackpy [ Tue Apr 21, 2009 6:24 am ]
Post subject:  Re: Attaching objects to a bunker module

Nuts, when the wiki said anything can be attached to a bunker module I assumed it actually meant anything.

Author:  Charmless [ Tue Apr 21, 2009 12:24 pm ]
Post subject:  Re: Attaching objects to a bunker module

Grif wrote:
Yeah Attachables only apply to MOs. Bunkermodules are not movable objects.


Huh? You can add objects to modules just fine, his code is just a bit wrong.

Code:
AddChildObject = SOPlacer
      PlacedObject = MOSRotating // (Or other type of MO)
         CopyOf = YOUROBJECT
      Offset = Vector
         X = 0
         Y = 0


He just needed to specify the type of PlacedObject.

Author:  Grif [ Tue Apr 21, 2009 3:15 pm ]
Post subject:  Re: Attaching objects to a bunker module

♥♥♥♥♥ I said attachables, not "ANYTHING AT ALL EVER."

His code was "PlacedObject = ATTACHABLE".

I said "no" and you're all like "WUT" and I'm all like "wat?"

good times?

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