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Wounds
http://45.55.195.193/viewtopic.php?f=1&t=14335
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Author:  Mind [ Sat Apr 18, 2009 6:58 pm ]
Post subject:  Wounds

Im making a dropship, and i increased the woundlimit and jointstrength and such, but when i shoot the engines, they still start flaming, and the ship cant support itself....

Any way to make it so the ship doesnt receive wounds like that so easily?


And....does it have to do with the material that the ship parts are made of?

Author:  Disst [ Sat Apr 18, 2009 7:02 pm ]
Post subject:  Re: Wounds

uuuhhh... GibImpulseLimit?

or make the material stronger.

Author:  Mind [ Sat Apr 18, 2009 7:04 pm ]
Post subject:  Re: Wounds

I did GibImpulseLimit, but ill try material i guess...

Author:  Flammablezombie [ Sat Apr 18, 2009 8:45 pm ]
Post subject:  Re: Wounds

Add an attachable armour what can take epic wounds.

Author:  Mind [ Sat Apr 18, 2009 10:11 pm ]
Post subject:  Re: Wounds

Flammablezombie wrote:
Add an attachable armour what can take epic wounds.


But im no good with offsets :(

Author:  Grif [ Sat Apr 18, 2009 11:13 pm ]
Post subject:  Re: Wounds

Then make it out of mega metal or something.

Author:  Mind [ Sat Apr 18, 2009 11:15 pm ]
Post subject:  Re: Wounds

Grif wrote:
Then make it out of mega metal or something.



What characteristics should i change to make it mega metal? I mean i tried something LIKE that, but the wounds still weighed the ship down once i shot it with anything....

Author:  Flammablezombie [ Sat Apr 18, 2009 11:15 pm ]
Post subject:  Re: Wounds

Or TEST!

Author:  411570N3 [ Sun Apr 19, 2009 12:31 am ]
Post subject:  Re: Wounds

Try changing the Mass variable of the Wound AEmitters...

Author:  Grif [ Sun Apr 19, 2009 12:43 am ]
Post subject:  Re: Wounds

You change the MATERIAL = MATERIAL COPYOF = lines.

Author:  Disst [ Sun Apr 19, 2009 3:00 am ]
Post subject:  Re: Wounds

Grif wrote:
You change the MATERIAL = MATERIAL COPYOF = lines.


I already said that.

Author:  Mind [ Sun Apr 19, 2009 3:06 am ]
Post subject:  Re: Wounds

Ok ok, i eventually got it.....

Just messed around with three variables:


StructuralIntegrity
GibImpulseLimitPerVolumeL
GibWoundLimitPerVolumeL

It worked for me :)

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