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 Templat of attachable animations. 
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Joined: Tue Aug 21, 2007 6:50 pm
Posts: 93
Location: Lithuania.
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Post Templat of attachable animations.
just some ideas to make devices and actors better-looking.
like making minigun spin all the time. Actors head moving (eyes, mouth)

SpriteAnimMode = 0-once in order
1-animates foreever in order
2-randomly forever
3-?
4-this causes the sprite to only animate when the actor is walking
SpriteAnimDuration = time to wait till next frame.

Image


Last edited by adasx10 on Sun Apr 19, 2009 8:17 am, edited 1 time in total.



Fri Apr 17, 2009 10:05 am
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Joined: Thu Feb 12, 2009 1:47 am
Posts: 1182
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Post Re: Templat of attachable animations.
nice sprites...

and your grammar and spelling needs work.

dll'd


Sat Apr 18, 2009 6:57 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Templat of attachable animations.
Okay...
Thanks, but sprite dump 4 u.
And somebody make that into an actor already.


Sat Apr 18, 2009 8:48 pm
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Joined: Wed Jan 07, 2009 10:26 am
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Location: That quaint little British colony down south
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Post Re: Templat of attachable animations.
Flammablezombie wrote:
Okay...
Thanks, but sprite dump 4 u.
And somebody make that into an actor already.
Did you read the OP? Or even the title?


Sun Apr 19, 2009 12:23 am
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Joined: Tue Aug 21, 2007 6:50 pm
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Location: Lithuania.
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Post Re: Templat of attachable animations.
Flammablezombie wrote:
Okay...
Thanks, but sprite dump 4 u.
And somebody make that into an actor already.


sorry for not providing more information.
it had to be a suggestion: to make guns and actors cooler.
you can use the sprite if you want.


Sun Apr 19, 2009 8:16 am
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