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Offsets
http://45.55.195.193/viewtopic.php?f=1&t=14310
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Author:  Mind [ Wed Apr 15, 2009 9:58 pm ]
Post subject:  Offsets

to refresh my memory because i dont remember a lot of this......which offsets do what thing?

Thank to anyone who helps! ;)

Author:  Thoughtprocess [ Wed Apr 15, 2009 11:12 pm ]
Post subject:  Re: Offsets

A quick overview:

SpriteOffset defines the center point of the sprite. Divide sprite dimensions by two to find.
MuzzleOffset defines where the bullets and flashes come from in a gun.
JointOffset defines where the primary hand is placed for a gun. (trigger)
SupportOffset defines where the other hand goes on a two-handed weapon. (and, I think, a one-handed weapon without a shield-- usually the grip)
SharpStanceOffset defines how much the gun is moved when the actor uses sharpaim. (usually lifts the gun to line up with the actors eyes)
ParentOffset is usually used for AEmitters and Attachables; they define where the MO is placed relative to the parent.

Here's a more in-depth (and maybe more correct :wink: ) tutorial:
http://datarealms.com/forum/viewtopic.php?f=1&t=8694

Author:  Mind [ Wed Apr 15, 2009 11:20 pm ]
Post subject:  Re: Offsets

hehe thx! :)

very helpful

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