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CFG Pulse Emitter http://45.55.195.193/viewtopic.php?f=1&t=14247 |
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Author: | Squeegy [ Sat Apr 11, 2009 9:43 pm ] |
Post subject: | CFG Pulse Emitter |
I was trying to make a gun that only hurt robots. Right now it only works on humans and makes them explode. I'd like it to only work on robots and leave them intact. Code: AddEffect = MOPixel InstanceName = Particle CFG Mass = 0.00025 RestThreshold = 500 LifeTime = 20 Sharpness = 500 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 255 G = 0 B = 255 TrailLength = 100000 AddAmmo = Round InstanceName = Round CFG ParticleCount = 200 Particle = MOPixel CopyOf = Particle CFG FireVelocity = 275 ShellVelocity = 10 Separation = 5 AddAmmo = Magazine InstanceName = Magazine CFG Mass = 0.1 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp FrameCount = 1 SpriteOffset = Vector X = -1 Y = -1 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup InstanceName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepGroup = AtomGroup InstanceName = Atom Group Null AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 0 Depth = 0 DeepCheck = 0 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = 1 RTTRatio = 0 RegularRound = Round CopyOf = Round CFG TracerRound = None Discardable = 0 AddDevice = HDFirearm InstanceName = CFG AddToGroup = Weapons Mass = 6 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = New Weapons.rte/CFG/CFG.bmp FrameCount = 2 SpriteOffset = Vector X = -9 Y = -7 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 40 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 75 JointStiffness = 0.5 JointOffset = Vector X = -5 Y = 2 DrawAfterParent = 0 StanceOffset = Vector X = 3 Y = 7 SharpStanceOffset = Vector X = 5 Y = -2 SupportOffset = Vector X = 2 Y = 3 SharpLength = 150 Magazine = Magazine CopyOf = Magazine CFG FireSound = Sound AddSample = ContentFile FilePath = New Weapons.rte/CFG/CFG.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = New Weapons.rte/CFG/charge.wav RateOfFire = 100 ReloadTime = 1000 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 1 SharpShakeRange = 1 NoSupportFactor = 1 ParticleSpreadRange = 25 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 11 Y = -4 EjectionOffset = Vector X = -4 Y = -2 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 6 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Drop Oil Count = 4 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 6 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 5 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small H Count = 1 Spread = 2.25 MaxVelocity = 10 MinVelocity = 1 AddGib = Gib GibParticle = MOSRotating CopyOf = Gib Device Small J Count = 1 Spread = 2.25 MaxVelocity = 10 Any ideas? (yes, it's copied off the H-43) |
Author: | Bladecat4 [ Sat Apr 11, 2009 9:47 pm ] |
Post subject: | Re: CFG Pulse Emitter |
You can't only hurt robots. Try it with lua in the next build, or make a scene especially for it now. |
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