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Controled Explotion?
http://45.55.195.193/viewtopic.php?f=1&t=14182
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Author:  ZevN47 [ Tue Apr 07, 2009 12:00 am ]
Post subject:  Controled Explotion?

IDC IF I CAN'T SPELL!

anywho :-P

how would one go about making an explotion that all the pieces go in one direction? instead of exploding in all directions. and i don't just want it to be a horizontal explosion this is high powered stuff...

just tell me how i would do that with the Coalition Compact Cannon as an example...

when the projectile grenade hits i want all the pieces of bullets/particles to go at the actor or object it hits (max damage/min lag)

Thanks

Author:  Charmless [ Tue Apr 07, 2009 12:12 am ]
Post subject:  Re: Controled Explotion?

Code:
AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Explosion Smoke 1
         InstanceName = Cannon Smoke 1
         AirResistance = 0.2
      Count = 15
      Spread = 3.1
      MaxVelocity = 40
      MinVelocity = 5
      LifeVariation = 0.50
      InheritsVel = 1


The InheritsVel = 1 is what you're looking for. It makes it so the object continues on instead of just blowing up in any direction.

Author:  ZevN47 [ Tue Apr 07, 2009 12:25 am ]
Post subject:  Re: Controled Explotion?

Well yes... i tried that and it worked... if the explosive particle is in the air! but not if the particle made contact with an actor in that case it just blows up in all directions (mainly backwards if you have inherit vel. on)

Author:  Solace [ Tue Apr 07, 2009 12:59 am ]
Post subject:  Re: Controled Explotion?

Well if InheritsVel = 1 makes it mostly shoot backward, give it a lot of negative velocity? :P

Author:  Grif [ Tue Apr 07, 2009 4:25 am ]
Post subject:  Re: Controled Explotion?

Or tell him to use emitters you useless people.

OP: use emitters.

Author:  mrah [ Tue Apr 07, 2009 8:47 am ]
Post subject:  Re: Controled Explotion?

Or you could just make the TDExplosives AtomGroup material have a bounce of -1

whatever works

Author:  ZevN47 [ Mon Jun 01, 2009 8:48 pm ]
Post subject:  Re: Controled Explotion?

OK i've got some options thank you


Edit: I fixed it... and well a direct hit kills a TEK annihilator in about 1/2sec :shock:

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