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 Controled Explotion? 
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Joined: Fri Mar 13, 2009 2:31 am
Posts: 217
Location: Earth... I think
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Post Controled Explotion?
IDC IF I CAN'T SPELL!

anywho :-P

how would one go about making an explotion that all the pieces go in one direction? instead of exploding in all directions. and i don't just want it to be a horizontal explosion this is high powered stuff...

just tell me how i would do that with the Coalition Compact Cannon as an example...

when the projectile grenade hits i want all the pieces of bullets/particles to go at the actor or object it hits (max damage/min lag)

Thanks


Tue Apr 07, 2009 12:00 am
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Joined: Sun Apr 01, 2007 2:15 am
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Post Re: Controled Explotion?
Code:
AddGib = Gib
      GibParticle = MOSParticle
         CopyOf = Explosion Smoke 1
         InstanceName = Cannon Smoke 1
         AirResistance = 0.2
      Count = 15
      Spread = 3.1
      MaxVelocity = 40
      MinVelocity = 5
      LifeVariation = 0.50
      InheritsVel = 1


The InheritsVel = 1 is what you're looking for. It makes it so the object continues on instead of just blowing up in any direction.


Tue Apr 07, 2009 12:12 am
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Post Re: Controled Explotion?
Well yes... i tried that and it worked... if the explosive particle is in the air! but not if the particle made contact with an actor in that case it just blows up in all directions (mainly backwards if you have inherit vel. on)


Tue Apr 07, 2009 12:25 am
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Joined: Sun Jun 10, 2007 2:05 am
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Post Re: Controled Explotion?
Well if InheritsVel = 1 makes it mostly shoot backward, give it a lot of negative velocity? :P


Tue Apr 07, 2009 12:59 am
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Controled Explotion?
Or tell him to use emitters you useless people.

OP: use emitters.


Tue Apr 07, 2009 4:25 am
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Joined: Sat Aug 30, 2008 1:58 am
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Post Re: Controled Explotion?
Or you could just make the TDExplosives AtomGroup material have a bounce of -1

whatever works


Tue Apr 07, 2009 8:47 am
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Post Re: Controled Explotion?
OK i've got some options thank you


Edit: I fixed it... and well a direct hit kills a TEK annihilator in about 1/2sec :shock:


Mon Jun 01, 2009 8:48 pm
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