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Gib Help Needed Fast http://45.55.195.193/viewtopic.php?f=1&t=14126 |
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Author: | Miles_T3hR4t [ Tue Mar 31, 2009 6:54 am ] |
Post subject: | Gib Help Needed Fast |
I need help with the following. I need an object, to be used as a round, which INSTANTLY gibs, into 20 MOPixels. These MOPixels, must have 0 Horizontal separation They must be evenly spread over VERTICAL separation, 21 MOPixels, forming a vertical 21 pixel line, 1 MOPixel per pixel. Basically a wall of MOPixels. I have tried TDExplosive, as having Gib = MOPixel, with vectors, but when the TDE Explodes, it DOESN'T CREATE THE GIBS!. I tried AEmitter, and adding offsets to each emission, this simply crashes the game. I have tried gibs on an AEmitter to gib on impact, this actually doesn't do anything. Most importantly, I need all objects used to either be A) Base.rte/Null.bmp, or color 255, 0, 255 for all of it. In other words, Invisible wall of pixels. I already have Gib code for Gib to pixel, but it doesn't work in anything for some reason. I have tried gib as MOSParticles with null.bmp, but this also does nothing. In short, I want 21 pixels of spread at point blank, but not get any wider than this, for 21 Pixels at unlimited range. its just not working... Please help. |
Author: | Geti [ Tue Mar 31, 2009 10:42 am ] |
Post subject: | Re: Gib Help Needed Fast |
AEmitters work, attach them to an MOSR |
Author: | Miles_T3hR4t [ Tue Mar 31, 2009 11:19 am ] |
Post subject: | Re: Gib Help Needed Fast |
Geti wrote: AEmitters work, attach them to an MOSR How can I give the MOSR a lifetime of 1? |
Author: | Geti [ Tue Mar 31, 2009 11:59 am ] |
Post subject: | Re: Gib Help Needed Fast |
Code: LifeTime = 1 |
Author: | Miles_T3hR4t [ Tue Mar 31, 2009 12:38 pm ] |
Post subject: | Re: Gib Help Needed Fast |
Geti wrote: Code: LifeTime = 1 I got that as a TDE, but, i meant attaching something on a vector, but i figured it out, thanks. |
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