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Gib Help Needed Fast
http://45.55.195.193/viewtopic.php?f=1&t=14126
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Author:  Miles_T3hR4t [ Tue Mar 31, 2009 6:54 am ]
Post subject:  Gib Help Needed Fast

I need help with the following.

I need an object, to be used as a round, which INSTANTLY gibs, into 20 MOPixels.

These MOPixels, must have 0 Horizontal separation
They must be evenly spread over VERTICAL separation, 21 MOPixels, forming a vertical 21 pixel line, 1 MOPixel per pixel. Basically a wall of MOPixels.

I have tried TDExplosive, as having Gib = MOPixel, with vectors, but when the TDE Explodes, it DOESN'T CREATE THE GIBS!.

I tried AEmitter, and adding offsets to each emission, this simply crashes the game.

I have tried gibs on an AEmitter to gib on impact, this actually doesn't do anything.



Most importantly, I need all objects used to either be A) Base.rte/Null.bmp, or color 255, 0, 255 for all of it.

In other words, Invisible wall of pixels. I already have Gib code for Gib to pixel, but it doesn't work in anything for some reason. I have tried gib as MOSParticles with null.bmp, but this also does nothing.




In short, I want 21 pixels of spread at point blank, but not get any wider than this, for 21 Pixels at unlimited range. its just not working... Please help.

Author:  Geti [ Tue Mar 31, 2009 10:42 am ]
Post subject:  Re: Gib Help Needed Fast

AEmitters work, attach them to an MOSR

Author:  Miles_T3hR4t [ Tue Mar 31, 2009 11:19 am ]
Post subject:  Re: Gib Help Needed Fast

Geti wrote:
AEmitters work, attach them to an MOSR


How can I give the MOSR a lifetime of 1?

Author:  Geti [ Tue Mar 31, 2009 11:59 am ]
Post subject:  Re: Gib Help Needed Fast

Code:
LifeTime = 1

:?

Author:  Miles_T3hR4t [ Tue Mar 31, 2009 12:38 pm ]
Post subject:  Re: Gib Help Needed Fast

Geti wrote:
Code:
LifeTime = 1

:?


I got that as a TDE, but, i meant attaching something on a vector, but i figured it out, thanks.

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