| Miles_T3hR4t 
					Joined: Mon Jun 04, 2007 5:55 am
 Posts: 1627
 Location: Ohio
   |   Gib Help Needed FastI need help with the following.
 I need an object, to be used as a round, which INSTANTLY gibs, into 20 MOPixels.
 
 These MOPixels, must have 0 Horizontal separation
 They must be evenly spread over VERTICAL separation, 21 MOPixels, forming a vertical 21 pixel line, 1 MOPixel per pixel. Basically a wall of MOPixels.
 
 I have tried TDExplosive, as having Gib = MOPixel, with vectors, but when the TDE Explodes, it DOESN'T CREATE THE GIBS!.
 
 I tried AEmitter, and adding offsets to each emission, this simply crashes the game.
 
 I have tried gibs on an AEmitter to gib on impact, this actually doesn't do anything.
 
 
 
 Most importantly, I need all objects used to either be A) Base.rte/Null.bmp, or color 255, 0, 255 for all of it.
 
 In other words, Invisible wall of pixels. I already have Gib code for Gib to pixel, but it doesn't work in anything for some reason. I have tried gib as MOSParticles with null.bmp, but this also does nothing.
 
 
 
 
 In short, I want 21 pixels of spread at point blank, but not get any wider than this, for 21 Pixels at unlimited range. its just not working... Please help.
 
 
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			| Geti 
					Joined: Sun Jul 13, 2008 9:57 am
 Posts: 4886
 Location: some compy
   |   Re: Gib Help Needed FastAEmitters work, attach them to an MOSR 
 
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			| Miles_T3hR4t 
					Joined: Mon Jun 04, 2007 5:55 am
 Posts: 1627
 Location: Ohio
   |   Re: Gib Help Needed FastI got that as a TDE, but, i meant attaching something on a vector, but i figured it out, thanks.
 
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