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Code problem with missile-launcher http://45.55.195.193/viewtopic.php?f=1&t=14079 |
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Author: | NaXx [ Fri Mar 27, 2009 8:39 pm ] |
Post subject: | Code problem with missile-launcher |
Ok. I've got a code problem/code question, what I don't know how to fix. I'm making a tank with 4 barrels of missile launcher (yes, you gonna like it) And I need each missile will be launched by a different hole/barrel. I think its really posible to make with code, but Sadly I'm better spriting that coding... Thanks for read and waiting answers. |
Author: | Disst [ Fri Mar 27, 2009 9:02 pm ] |
Post subject: | Re: Code problem with missile-launcher |
take a look at the dredle gun. it had 2 barrels and was a concept mod. |
Author: | Areku [ Fri Mar 27, 2009 9:12 pm ] |
Post subject: | Re: Code problem with missile-launcher |
Well, it is possible to do so with two barrels. with four... it might be more complicated. There was a four-barreled machinegun once, but it fired only two barrels at a time. The way to code it is to have the weapon shoot a static MOSRot, with attached aemitters on the position of each barrel. The normal rounds lauched a MOSRot with a emmiter close to the upper barrels, while the tracer rounds lanched another MOS with the emitter close to the lower barrels. And that's it, I guess . (sorry if I didn't make myself clear, I am in a bit of a hurry... ) |
Author: | Flammablezombie [ Fri Mar 27, 2009 9:12 pm ] |
Post subject: | Re: Code problem with missile-launcher |
3POK_PHALE wrote: take a look at the dredle gun. it had 2 barrels and was a concept mod. |
Author: | Duh102 [ Fri Mar 27, 2009 9:43 pm ] |
Post subject: | Re: Code problem with missile-launcher |
You can only have two stages of shot at this time. So, you can have four barrels, but you can only split them into two groups, not four firing independently. |
Author: | Flammablezombie [ Fri Mar 27, 2009 9:49 pm ] |
Post subject: | Re: Code problem with missile-launcher |
Which is kinda better, you can make it full auto and fire it 2 at a time, or one at a time. A barage would be KKKKWWWWWLLLLL |
Author: | NaXx [ Fri Mar 27, 2009 10:19 pm ] |
Post subject: | Re: Code problem with missile-launcher |
3POK_PHALE wrote: take a look at the dredle gun. it had 2 barrels and was a concept mod. thank you dude I wish find here the answer... Areku wrote: Well, it is possible to do so with two barrels. with four... it might be more complicated. There was a four-barreled machinegun once, but it fired only two barrels at a time. The way to code it is to have the weapon shoot a static MOSRot, with attached aemitters on the position of each barrel. The normal rounds lauched a MOSRot with a emmiter close to the upper barrels, while the tracer rounds lanched another MOS with the emitter close to the lower barrels. And that's it, I guess . (sorry if I didn't make myself clear, I am in a bit of a hurry... ) Understood, nobody haven't been said it will be an easy job Flammablezombie wrote: 3POK_PHALE wrote: take a look at the dredle gun. it had 2 barrels and was a concept mod. ey no need to be so hostile Duh102 wrote: You can only have two stages of shot at this time. So, you can have four barrels, but you can only split them into two groups, not four firing independently. I just need 2 barrels good organizated and it will be the 4 barrels simulated ^^ |
Author: | Jcgrey2 [ Sat Mar 28, 2009 7:40 pm ] |
Post subject: | Re: Code problem with missile-launcher |
Couldn't you make the missile-launcher a shield as well? As in: One two barreled part and another two barreled part. Properly offset it to where you want, and shoot all four missiles at once? OramIanublol |
Author: | Duh102 [ Sat Mar 28, 2009 9:30 pm ] |
Post subject: | Re: Code problem with missile-launcher |
I suppose you could do that, but offhand guns don't wait until the onhand gun has fired before they fire, so you'd still be stuck with the missiles firing in pairs. |
Author: | NaXx [ Sun Mar 29, 2009 12:37 pm ] |
Post subject: | Re: Code problem with missile-launcher |
Jcgrey2 wrote: Couldn't you make the missile-launcher a shield as well? As in: One two barreled part and another two barreled part. Properly offset it to where you want, and shoot all four missiles at once? OramIanublol A really good idea, I'll try to bring to life Duh102 wrote: I suppose you could do that, but offhand guns don't wait until the onhand gun has fired before they fire, so you'd still be stuck with the missiles firing in pairs. I can code it like first vertical missiles and after the next column, isn't? Btw, as the master gotcha was said its gonna be a upgrade with the new release comming... ( the possibility of wait clicking before the shoots coming... ) let's do the things to the old fashion way like a rain of ; missiles, death, fire and dangerous particles... just what I've been looking for |
Author: | Geti [ Sun Mar 29, 2009 12:46 pm ] |
Post subject: | Re: Code problem with missile-launcher |
sigh, quote the dredle gun rather than the 2BMG demo? Oo" i'd like a good epic mech/tank though. i'd probably prefer a walker but god knows ACrab legs are a ♥♥♥♥♥. and i do. |
Author: | NaXx [ Sun Mar 29, 2009 11:50 pm ] |
Post subject: | Re: Code problem with missile-launcher |
Geti wrote: i'd like a good epic mech/tank though. i'd probably prefer a walker but god knows ACrab legs are a ♥♥♥♥♥. and i do. Don't discard the mech in the future, but I've got to start by some place... And yes, this Acrab its a ... reinvent the wheel!! now!!!! |
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