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attachables? http://45.55.195.193/viewtopic.php?f=1&t=14072 |
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Author: | molemian [ Thu Mar 26, 2009 10:55 pm ] |
Post subject: | attachables? |
hello, i have not been around so much since cortex command stopped working, but now i have the problem solved and are currently working on a big projekt..... the thing is that i have noticed that there is a line of code in the helmets that i have been wondering what it does: sharpness, does high levels of sharpness do anything at all when attached to a head maybe an attachable to a gun, if there is an answer to my question i would like to know..... |
Author: | Flammablezombie [ Thu Mar 26, 2009 11:26 pm ] |
Post subject: | Re: attachables? |
Clarify please... Sharpness up = Damage up in most cases, if that's what you mean. |
Author: | Duh102 [ Fri Mar 27, 2009 12:18 am ] |
Post subject: | Re: attachables? |
Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet. |
Author: | SpacePope [ Fri Mar 27, 2009 4:56 pm ] |
Post subject: | Re: attachables? |
Duh102 wrote: Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet. the first version of my billgun was for testing that. It was a bit more terrain raping and damaging. So i think it does a small thing. |
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