Data Realms Fan Forums
http://45.55.195.193/

attachables?
http://45.55.195.193/viewtopic.php?f=1&t=14072
Page 1 of 1

Author:  molemian [ Thu Mar 26, 2009 10:55 pm ]
Post subject:  attachables?

hello, i have not been around so much since cortex command stopped working,
but now i have the problem solved and are currently working on a big projekt.....
the thing is that i have noticed that there is a line of code in the helmets that i have been wondering what it does: sharpness, does high levels of sharpness do anything at all when attached to a head maybe an attachable to a gun, if there is an answer to my question i would like to know.....

Author:  Flammablezombie [ Thu Mar 26, 2009 11:26 pm ]
Post subject:  Re: attachables?

Clarify please...
Sharpness up = Damage up in most cases, if that's what you mean.

Author:  Duh102 [ Fri Mar 27, 2009 12:18 am ]
Post subject:  Re: attachables?

Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet.

Author:  SpacePope [ Fri Mar 27, 2009 4:56 pm ]
Post subject:  Re: attachables?

Duh102 wrote:
Afaik, sharpness has no effect on MOSRotatings (by extension, AEmitters, Attachables, HeldDevices, HDFirearms, TDExplosives, and any actors), so by that: no, Sharpness does nothing to your helmet.



the first version of my billgun was for testing that.

It was a bit more terrain raping and damaging.

So i think it does a small thing.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/