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Suction cup effect? http://45.55.195.193/viewtopic.php?f=1&t=14041 |
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Author: | mrah [ Mon Mar 23, 2009 9:20 pm ] |
Post subject: | Suction cup effect? |
if you take say, the dummy rocket, and get its feet to touch a vertical wall, it kinda sticks to it like its legs act as suction cups - anyone know what causes this? |
Author: | Duh102 [ Mon Mar 23, 2009 9:22 pm ] |
Post subject: | Re: Suction cup effect? |
Weird coding for ACRocket legs. The same thing happens with ACrabs,you can climb up walls if you tell it to keep walking in the direction the wall is. |
Author: | Zinc [ Mon Mar 23, 2009 9:39 pm ] |
Post subject: | Re: Suction cup effect? |
I've wondered this too... I think it's walk paths but I don't know... especially about the dummy rocket. It'd be awesome to utilize it to the full extent and make an infiltration bot. |
Author: | Solace [ Mon Mar 23, 2009 9:57 pm ] |
Post subject: | Re: Suction cup effect? |
You can get a similar effect out of AHuman actors too... sometimes, when taking off from a stand, they'll get stretched in that direction, held back by an invisable anchor which can get 5+ pixels away from their feet, until the force propelling them exceeds the force holding them back. However, I don't think it's reliable enough to be exploited... |
Author: | mrah [ Mon Mar 23, 2009 10:15 pm ] |
Post subject: | Re: Suction cup effect? |
ahhh that's too bad =\ it seems like a very very useful technique to use if someone could figure out how to harness it... ah well, if someone finds anything out, post it here? =) thanks all |
Author: | Grif [ Tue Mar 24, 2009 3:13 am ] |
Post subject: | Re: Suction cup effect? |
Solace wrote: You can get a similar effect out of AHuman actors too... sometimes, when taking off from a stand, they'll get stretched in that direction, held back by an invisable anchor which can get 5+ pixels away from their feet, until the force propelling them exceeds the force holding them back. However, I don't think it's reliable enough to be exploited... Hell, you can get actors stuck in things by their heads. Doesn't happen much, but it's possible, and they usually don't displace any terrain. CC has odd collision detection. |
Author: | Miles_T3hR4t [ Tue Mar 24, 2009 3:27 am ] |
Post subject: | Re: Suction cup effect? |
I think it has to do with Atomgroups, deepgroups, resolution, etc.... When you define the resolution and such, you set how many pixels into an MOSR the object actually starts, and I've seen this effect in GUNS that I MADE. When you make an MOSR that is Longer than it is wide, it counts in lenthwise, and widthwise X number of pixels for its border, the result is cliping. IE Vertical and horizontal borders don't match. In plain engnlish, this means that in long skinney things, it will colide left to right, in places it WOULDNT colide up and down, so when you rotate the object it thinks that there's nothing there, and then suddenly, the other angle, there's something INSIDE the ground. This is why crabs and such also eat terrain, and if you clime a wall with a dreadnaught it eats even mega-metal slowly, because its 'feet' exist inside the wall, like some weird douglas adams joke. |
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