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AEmmiters emmiting AEmmiters?
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Author:  Thorneous [ Fri Mar 20, 2009 1:38 pm ]
Post subject:  AEmmiters emmiting AEmmiters?

I want to know if AEmmiters can emmit AEmmiters, and if they can, how.
I'm was going to make something awsome but this kerfufle stopped me.

Author:  Duh102 [ Fri Mar 20, 2009 2:05 pm ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

You can emit anything from an AEmitter. Simply make sure you use the correct data type in the AddEmission line. AddEmission = AEmitter.

Author:  SpacePope [ Fri Mar 20, 2009 7:21 pm ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

Tough emitting crabs can prove itself somewhat funky,duh102.

and YES,i'm trying this right now

EDIT: I did 2 fire tests of my modified emitter for the coalition rokkit launcha.

1st one : the crab went boom as soon at it emitted.

2nd one : The crab flung out and made my actor go boom.

Result : ITS NOT SAFE OMFGWTFBBQ

Author:  Geti [ Fri Mar 20, 2009 10:21 pm ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

does the fact that you're emitting heaps of them have anything to do with it? crab larpa is not a good idea.
yes you can emit anything from an AEmitter, without the game bugging out.

Author:  SpacePope [ Fri Mar 20, 2009 11:12 pm ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

Geti wrote:
does the fact that you're emitting heaps of them have anything to do with it? crab larpa is not a good idea.
yes you can emit anything from an AEmitter, without the game bugging out.


Lets try reducing the amount .

I hope i'll have my crab powered rocket soon :(

Author:  Geti [ Fri Mar 20, 2009 11:31 pm ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

if you're using them as propulsion that might make the rocket explode from the sheer shock of it. try adding PushesEmitter = 0 to the crab emission's code.

Author:  Miles_T3hR4t [ Sat Mar 21, 2009 8:04 am ]
Post subject:  Re: AEmmiters emmiting AEmmiters?

coalition.rte
start with the device "Revolver cannon"

and work your way backwards. you will find what you need.

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