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CC crashes on startup (very randomly) http://45.55.195.193/viewtopic.php?f=1&t=13988 |
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Author: | SpacePope [ Wed Mar 18, 2009 4:35 pm ] |
Post subject: | CC crashes on startup (very randomly) |
When it comes to read my mod's index.INI,it simply brings me the standard Windows Error message. Just after i added a MOSRotating as the round. Here is the code of it all. Code: AddAmmo = Round PresetName = Airsoft BB ParticleCount = 1 Particle = MOSRotating PresetName = 20 decigrams BB Mass = 0.02 RestThreshold = 500 SpriteFile = ContentFile FilePath = Base.rte/Devices/Shotguns/Blunderbuss.bmp FrameCount = 1 LifeTime = 1500 Sharpness = 250 HitsMOs = 1 GetsHitByMOs = 0 Shell = MOSParticle CopyOf = Casing FireVelocity = 80 ShellVelocity = 10 Separation = 5 AddAmmo = Magazine PresetName = Bill Gun Mag Mass = 1 // kg HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Devices/Pistols/MagPistol.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = -1 RTTRatio = 0 RegularRound = Round CopyOf = Airsoft BB TracerRound = None AddDevice = HDFirearm InstanceName = Bill Gun DrawAfterParent = 0 Mass = 1 Description = Some cheesy weapon AddToGroup = Bill's mods GoldValue = 50 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = BillGun.rte/BillGun.bmp EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 Magazine = Magazine CopyOf = Bill Gun Mag ParentOffset = Vector X = -9 Y = 3 RateOfFire = 500 SpriteOffset = Vector X = -13 Y = -9 StanceOffset = Vector X = 12 Y = 0 JointOffset = Vector X = -3 Y = 2 SharpStanceOffset = Vector X = 13 Y = -2 SupportOffset = Vector X = -12 Y = 11 SharpLength = 300 FireSound = Sound AddSample = ContentFile FilePath = BillGun.rte/BillGun.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadStart.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Base.rte/Devices/ReloadEnd.wav FullAuto = 1 MuzzleOffset = Vector X = 9 Y = -3 AddGib = Gib GibParticle = HDFirearm CopyOf = Bazooka GibWoundLimit = 10 |
Author: | Duh102 [ Wed Mar 18, 2009 5:04 pm ] |
Post subject: | Re: CC crashes on startup (very randomly) |
You didn't define an AtomGroup for your MOSRotating. That's one of the few errors that will not throw a specific message. |
Author: | SpacePope [ Wed Mar 18, 2009 5:26 pm ] |
Post subject: | Re: CC crashes on startup (very randomly) |
Oh yeah! How a ♥♥♥♥ i am. At first,i put a Atom = But it made it crash so i removed it... Let do that atomgroup thing! EDIT : works! thanks alot! |
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