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 Mystical Disappearing Guns! 
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Joined: Wed Nov 26, 2008 7:14 pm
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Location: In front of my computer. Ba dum tish.
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Post Mystical Disappearing Guns!
Right, this is basically my first pseudo-mod, just some resprites and coding tweaks on some of the guns. Everything is in working order, no errors or the like on loading, but there's one small problem...
There are no guns in-game. I'll start up CC and being playing a game, open up the order form and discover that my experimental resprites are missing. :shock: Not even the idiotic-looking module pic is there!
Does anyone have any idea how this could happen? I'm pretty sure my index is all right, but I'm a rookie, so...


Sun Mar 15, 2009 8:28 pm
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Joined: Thu Feb 12, 2009 1:47 am
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Post Re: Mystical Disappearing Guns!
did you make an index.ini
:???:


Sun Mar 15, 2009 8:29 pm
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Joined: Wed Nov 26, 2008 7:14 pm
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Location: In front of my computer. Ba dum tish.
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Post Re: Mystical Disappearing Guns!
Yeah, it should be in the .rar file. If not, well, I'm not sure what to say...
I blame Alzheimer's.


Sun Mar 15, 2009 8:36 pm
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Post Re: Mystical Disappearing Guns!
Well, I've condensed the .rte and even unloaded all other not-vanilla mods, but still no luck. Anyone?


Sun Mar 15, 2009 9:51 pm
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Joined: Wed Jan 14, 2009 7:12 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Mystical Disappearing Guns!
I can see all the sprites here...


Sun Mar 15, 2009 10:06 pm
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Post Re: Mystical Disappearing Guns!
They're there, but I can't buy the guns or place them before a game starts or during it. They aren't in the buy menu.


Sun Mar 15, 2009 10:13 pm
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Location: In between your sister's legs, showing her how to use a... PS3 controller!
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Post Re: Mystical Disappearing Guns!
Tried adding buyable = 1 to the code, with no success. I think these guns are just crappily coded, despite Azzuki having coded them.


Sun Mar 15, 2009 10:27 pm
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Joined: Wed Nov 26, 2008 7:14 pm
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Post Re: Mystical Disappearing Guns!
Crappily coded they be, most likely my fault :-(
Weird thing is, the first gun was buyable and perfectly usable until I added the second one. Then it all kinda disappeared.


Sun Mar 15, 2009 10:32 pm
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Post Re: Mystical Disappearing Guns!
Try putting them both in seperate .inis. Maybe it's something to do wit something that clashes in the code.


Sun Mar 15, 2009 10:33 pm
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Post Re: Mystical Disappearing Guns!
Still nothing. I think it's a problem with the index, I noticed the loader doesn't even load the .inis other than the index.

*EDIT* Here's the new slightly cleaned up .rte


Sun Mar 15, 2009 10:37 pm
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Post Re: Mystical Disappearing Guns!
Tried adding it to weapons? Also, you might want to remove the "_" from the module. I don't think it would affect anything, but you might want to try just in case.


Mon Mar 16, 2009 12:21 am
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Joined: Wed Nov 26, 2008 7:14 pm
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Post Re: Mystical Disappearing Guns!
Yup, tried em both...the .rte used to be named Gun Template.rte before I decided to stop being lazy.
:oops:


Mon Mar 16, 2009 1:37 am
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Joined: Wed Nov 26, 2008 7:14 pm
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Post Re: Mystical Disappearing Guns!
And after a little testing, the problem is that CC is ignoring my .inis. It didn't flip out when I typed OMG PIE in the first line of one of the .inis, so...any suggestions for broken indices?

*EDIT* Problem solved, guns and .rte deleted. I'm sick of CC having infinite cows over some cruddy resprites. It's just not worth it.


Mon Mar 16, 2009 1:40 am
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Post Re: Mystical Disappearing Guns!
when stuff like this happens you're supposed to move them into a folder outside CC and then back in, its an extraction bug.


Mon Mar 16, 2009 8:37 pm
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Post Re: Mystical Disappearing Guns!
that bug is caused by zip files.

Shyguy, I'm pretty sure that your syntax in index.ini is wrong, try removing the tabs in front of the module icon area.


Tue Mar 17, 2009 7:08 am
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