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How to fix this? http://45.55.195.193/viewtopic.php?f=1&t=13928 |
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Author: | joost1120 [ Fri Mar 13, 2009 9:59 pm ] |
Post subject: | How to fix this? |
I get an error from my homemade gun... :abortion in file .\System\ContentFile.cpp, line 549, because:Failed to load datafile object with following path and name: Revolver.rte/Devices/Pistols/Revolver000 The last frame has been dumped to 'abortscreen.bmp' How do i fix that? |
Author: | Bladecat4 [ Fri Mar 13, 2009 10:06 pm ] |
Post subject: | Re: How to fix this? |
Is your gun called revolver000.bmp, or just revolver.bmp? It might also be a bad format for the sprite. It needs to be .bmp. |
Author: | joost1120 [ Fri Mar 13, 2009 10:12 pm ] |
Post subject: | Re: How to fix this? |
Well my sprite is called Revolver.bmp... Do i need to name it Revolver000? |
Author: | p3lb0x [ Fri Mar 13, 2009 10:21 pm ] |
Post subject: | Re: How to fix this? |
find FrameCount set it to 1 |
Author: | joost1120 [ Fri Mar 13, 2009 10:23 pm ] |
Post subject: | Re: How to fix this? |
Where? |
Author: | 3 solid [ Fri Mar 13, 2009 11:09 pm ] |
Post subject: | Re: How to fix this? |
In whatever .ini the gun is in, find Framecount (it should be under the filepath for the sprite) and set it to 1 instead of 2. |
Author: | SpacePope [ Sat Mar 14, 2009 10:24 am ] |
Post subject: | Re: How to fix this? |
OR Make a revolver000 and a revolver001 |
Author: | p3lb0x [ Sat Mar 14, 2009 12:43 pm ] |
Post subject: | Re: How to fix this? |
That's only if he needs 2 frames, otherwise it's wasted space |
Author: | joost1120 [ Sat Mar 14, 2009 1:40 pm ] |
Post subject: | Re: How to fix this? |
Ok Thanks. I got it fixed now... But my weapon isn't in the hands... How do i get it there? |
Author: | SpacePope [ Sat Mar 14, 2009 1:44 pm ] |
Post subject: | Re: How to fix this? |
Play with the offsets. |
Author: | joost1120 [ Sat Mar 14, 2009 1:54 pm ] |
Post subject: | Re: How to fix this? |
Ok i got it. Thanks. How do i get a lower recoil? I don't want to get killed by the recoil. |
Author: | 411570N3 [ Sat Mar 14, 2009 2:14 pm ] |
Post subject: | Re: How to fix this? |
You fire an emitter which emits the round. Though you have to have more seperation so you don't get killed when moving... |
Author: | Duh102 [ Sat Mar 14, 2009 2:22 pm ] |
Post subject: | Re: How to fix this? |
411570N3 wrote: You fire an emitter which emits the round. Though you have to have more seperation so you don't get killed when moving... OR, set the emitter's emit offset. The separation thing might kill you faster, since it is both forward and back. Code: EmissionOffset = Vector X = 5 Y = 0 |
Author: | joost1120 [ Sat Mar 14, 2009 2:26 pm ] |
Post subject: | Re: How to fix this? |
I can't find the emission thing... What's it? FIXED I think i'm done! Except... The rate of fire... |
Author: | SpacePope [ Sat Mar 14, 2009 2:43 pm ] |
Post subject: | Re: How to fix this? |
RateOfFire = 750 Should be enough. |
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