Data Realms Fan Forums http://45.55.195.193/ |
|
CC crashes when i fire http://45.55.195.193/viewtopic.php?f=1&t=13879 |
Page 1 of 1 |
Author: | SouthSide [ Sat Mar 07, 2009 8:11 pm ] |
Post subject: | CC crashes when i fire |
Im making a different sniper now It loads and looks fine, yet when i fire the thing CC crashes Could this be from the Couter Strike sounds im using? Code: AddAmmo = Magazine PresetName = BloodHound Mag Mass = 5 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Radeon.rte/Devices/Weapons/Sprites/MagazineSniperA.bmp FrameCount = 1 SpriteOffset = Vector X = -3 Y = -3 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Air Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 DrawAfterParent = 0 RoundCount = 6 RTTRatio = 0 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 4 Spread = 2.25 MaxVelocity = 30 MinVelocity = 15 GibWoundLimit = 1 AddDevice = HDFirearm PresetName = BloodHound Description = This Sniper unleashes Flaming Hell upon the victims unsuspecting head. AddToGroup = Radeon Weapons AddToGroup = Weapons Mass = 18 HitsMOs = 0 GetsHitByMOs = 1 SpriteFile = ContentFile FilePath = Radeon.rte/Devices/Weapons/Sprites/BloodHoundA.bmp FrameCount = 1 SpriteOffset = Vector X = -20 Y = -6 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal GoldValue = 125 AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 10 DeepCheck = 1 JointStrength = 200 JointStiffness = 0.5 JointOffset = Vector X = -10 Y = 2 DrawAfterParent = 0 OneHanded = 0 StanceOffset = Vector X = 6 Y = 4 SharpStanceOffset = Vector X = 8 Y = -4 SupportOffset = Vector X = -2 Y = 5 SharpLength = 750 Magazine = Magazine CopyOf = BloodHound Mag ParentOffset = Vector X = -2 Y = 1 Flash = Attachable CopyOf = Muzzle Flash Pistol FireSound = Sound AddSample = ContentFile FilePath = Radeon.rte/Devices/Weapons/HeavyShot.wav EmptySound = Sound AddSample = ContentFile FilePath = Base.rte/Sounds/EmptyClick3.wav ReloadStartSound = Sound AddSample = ContentFile FilePath = Radeon.rte/Devices/Weapons/Reload1.wav ReloadEndSound = Sound AddSample = ContentFile FilePath = Radeon.rte/Devices/Weapons/Reload2.wav RateOfFire = 150 ReloadTime = 2500 FullAuto = 0 FireIgnoresThis = 1 ShakeRange = 2 SharpShakeRange = 0 NoSupportFactor = 1.5 ParticleSpreadRange = 0 ShellSpreadRange = 8 ShellAngVelRange = 2 MuzzleOffset = Vector X = 34 Y = 0 EjectionOffset = Vector X = -3 Y = -1 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 1 Count = 3 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOPixel CopyOf = Spark Yellow 2 Count = 5 Spread = 2.25 MaxVelocity = 20 MinVelocity = 8 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Rust Micro A Count = 10 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 AddGib = Gib GibParticle = MOSParticle CopyOf = Gib Metal Grey Micro A Count = 4 Spread = 2.25 MaxVelocity = 15 MinVelocity = 5 GibWoundLimit = 7 |
Author: | vagyr [ Sat Mar 07, 2009 8:18 pm ] |
Post subject: | Re: CC crashes when i fire |
mayby go and get some .ogg files for your sounds... |
Author: | SouthSide [ Sat Mar 07, 2009 8:26 pm ] |
Post subject: | Re: CC crashes when i fire |
can i convert these and i used .wav before and had no problem |
Author: | vagyr [ Sat Mar 07, 2009 8:46 pm ] |
Post subject: | Re: CC crashes when i fire |
not sure how... ok... can you upload the mod??? or describe exacly what the problem is??? |
Author: | SouthSide [ Sat Mar 07, 2009 8:59 pm ] |
Post subject: | Re: CC crashes when i fire |
Thats just it I dont know the problem it just crashes when i shoot if you (or anyone) could give me new sniper sounds to try cuz i think to one im using is to large |
Author: | vagyr [ Sat Mar 07, 2009 9:01 pm ] |
Post subject: | Re: CC crashes when i fire |
have you tried to take the original sounds??? i mean take the sounds from the original game... if they work then you will have your problem... if the game still crashes thet try to reinstall the mod or reintall the whole game. |
Author: | CrazyMLC [ Sat Mar 07, 2009 9:12 pm ] |
Post subject: | Re: CC crashes when i fire |
Wheres the gibimpulselimit? |
Author: | SouthSide [ Sat Mar 07, 2009 9:13 pm ] |
Post subject: | Re: CC crashes when i fire |
I cant reinstall the mod, becuase the mod is mine and i tryed all the original sounds, but nothing really worked. |
Author: | CrazyMLC [ Sat Mar 07, 2009 9:49 pm ] |
Post subject: | Re: CC crashes when i fire |
I checked the code and it doesn't have rounds to shoot. insert (tab)RegularRound = Round (tabtab)CopyOf = (Round) (tab)TracerRound = Round (tabtab)CopyOf = (Round) After RTTRatio. |
Author: | vagyr [ Sat Mar 07, 2009 10:00 pm ] |
Post subject: | Re: CC crashes when i fire |
now than you say it... there is only the magazine and the actual weapon... ahem... uuum... a flashy ammo(i used it to make the T'au pulse rifle bullets) Code: AddEffect = MOPixel InstanceName = Particle Rail Glow Mass = 0.013 //RestThreshold = 500 GlobalAccScalar = 0 LifeTime = 500 Sharpness = 0.0001 HitsMOs = 0 GetsHitByMOs = 0 Color = Color R = 0 G = 0 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 200 G = 200 B = 255 TrailLength = 25 ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/BlueSmall.bmp EffectStartTime = 0 EffectStopTime = 500 EffectStartStrength = 1.0 EffectStopStrength = 0.1 EffectAlwaysShows = 1 AddEffect = MOPixel InstanceName = Particle 1 Mass = 0.5 RestThreshold = 500 LifeTime = 300 Sharpness = 10 HitsMOs = 1 GetsHitByMOs = 0 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Metal TrailColor = Color R = 100 G = 100 B = 255 TrailLength = 40 AddAmmo = AEmitter PresetName = Particle Rail Rifle Mass = 5 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Coalition.rte/Devices/Rifles/SniperCasing.bmp LifeTime = 1 FrameCount = 1 SpriteOffset = Vector X = 0 Y = -9 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Particle 1 ParticlesPerMinute = 1 BurstSize = 2 Spread = 0.0 MaxVelocity = 220 MinVelocity = 190 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Particle Rail Glow ParticlesPerMinute = 1 BurstSize = 6 Spread = 0.0 MaxVelocity = 120 MinVelocity = 10 PushesEmitter = 0 AddEmission = Emission EmittedParticle = MOPixel CopyOf = Particle Rail Glow PresetName = Particle Rail Glow Large ScreenEffect = ContentFile FilePath = Base.rte/Effects/Glows/BlueBig.bmp EffectStartTime = 0 EffectStopTime = 500 EffectStartStrength = 0.9 EffectStopStrength = 0.1 EffectAlwaysShows = 1 ParticlesPerMinute = 1 BurstSize = 3 Spread = 0.0 MaxVelocity = 100 MinVelocity = 10 PushesEmitter = 0 EmissionEnabled = 1 EmissionsIgnoreThis = 0 BurstTriggered = 1 AddAmmo = Round InstanceName = Round 1 ParticleCount = 1 Particle = AEmitter CopyOf = Particle Rail Rifle Shell = None FireVelocity = 10 ShellVelocity = 0 Separation = 0 yes i know than this is a foroum rape but i am bored now and i lost the link to copy paste website... |
Author: | SouthSide [ Sat Mar 07, 2009 10:33 pm ] |
Post subject: | Re: CC crashes when i fire |
One last thing What do i name the round or wait a second XD nvm trying it out now |
Author: | SouthSide [ Sat Mar 07, 2009 10:45 pm ] |
Post subject: | Re: CC crashes when i fire |
k now its friggin out at the atom part exactly what is above line 14 |
Author: | vagyr [ Sun Mar 08, 2009 8:33 am ] |
Post subject: | Re: CC crashes when i fire |
awww... what did i forget to put in??? did you copied all of them??? and fixed the magazine??? the magazine sould be exacly like this Code: AddAmmo = Magazine InstanceName = BloodHound Mag Mass = 2 HitsMOs = 0 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Radeon.rte/Devices/Weapons/Sprites/MagazineSniperA.bmp FrameCount = 1 SpriteOffset = Vector X = 28 Y = -5 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Grass Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Grass Resolution = 3 Depth = 1 DeepCheck = 1 JointStrength = 200 JointStiffness = 1 JointOffset = Vector X = 0 Y = -3 ParentOffset = Vector X = 1 Y = 0 DrawAfterParent = 0 RoundCount = 50 RTTRatio = 4 RegularRound = Round CopyOf = Round 1 AddGib = Gib GibParticle = MOSParticle CopyOf = Tiny Smoke Ball 1 Count = 10 Spread = 1 MaxVelocity = 4 MinVelocity = 4 GibImpulseLimit = 0.00001 just copy and paste theese new lines of cone in the gun... the order must be this 1 the projectile 2 the magazine 3 the actual gun |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |