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Darn gun offsets http://45.55.195.193/viewtopic.php?f=1&t=13832 |
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Author: | Roon3 [ Sat Feb 28, 2009 11:13 am ] |
Post subject: | Darn gun offsets |
I've been making this gun, I'm pretty sure my offsets are right, but the gun seems to fire awkwardly: Both ejection and muzzle offsets are the same, but for some reason the bullets start where the red dot is. I keep thinking I missed some variable, please help. Code for the gun (I can't believe I'm asking an offset related question...) |
Author: | 411570N3 [ Sat Feb 28, 2009 12:24 pm ] |
Post subject: | Re: Darn gun offsets |
Try setting the offsets to 0 and seeing what happens.... |
Author: | Miles_T3hR4t [ Sat Feb 28, 2009 3:28 pm ] |
Post subject: | Re: Darn gun offsets |
after you define the guns offset, X reverses. Offset, Right is -x, afterwords, Right is +x All the tutorials in the wiki have this backwards and everyone in charge of it refuses to change it. Invert the Muzzle Offset for X (-12 to 12, or whatever) That should put it in the right area. |
Author: | capnbubs [ Sat Feb 28, 2009 3:52 pm ] |
Post subject: | Re: Darn gun offsets |
Your problem is the separation variable. The separation variable defines how far backwards from the muzzle of the gun the bullets can appear. They will appear spread out along a line as long in pixels as the separation variable, in your case 75 pixels. This is useful for shotguns when you want to get a horizontal spread in the shot. If you change the separation variable under 'addammo = round' to 0 or atleast less than the length of the gun then your code should work how you want. |
Author: | Roon3 [ Sat Feb 28, 2009 4:10 pm ] |
Post subject: | Re: Darn gun offsets |
Thanks a lot bubs, it works |
Author: | capnbubs [ Sat Feb 28, 2009 4:13 pm ] |
Post subject: | Re: Darn gun offsets |
Roon3 wrote: Thanks a lot bubs, it works Glad to be of service |
Author: | Miles_T3hR4t [ Sun Mar 01, 2009 5:34 pm ] |
Post subject: | Re: Darn gun offsets |
capnbubs wrote: Your problem is the separation variable. The separation variable defines how far backwards from the muzzle of the gun the bullets can appear. They will appear spread out along a line as long in pixels as the separation variable, in your case 75 pixels. This is useful for shotguns when you want to get a horizontal spread in the shot. If you change the separation variable under 'addammo = round' to 0 or atleast less than the length of the gun then your code should work how you want. Holy Crap! I have thought separation was vertical separation since B13! Crap! (I always just set it to 0.....) |
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