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Help with TDExplosives / AEmitters http://45.55.195.193/viewtopic.php?f=1&t=13726 |
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Author: | Invalidator [ Fri Feb 13, 2009 5:06 pm ] |
Post subject: | Help with TDExplosives / AEmitters |
Hey, I'm having trouble getting MOPixels to gib from TDExplosives and AEmitters. I'm firing them from a weapon with either a small lifetime or triggerdelay, but when they gib, the MOSParticles spawn, but none of the MOPixels. Any ideas? AddAmmo = TDExplosive PresetName = Explosion Mass = 10 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp SpriteOffset = Vector X = -2 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 AirResistance = 0 JointStrength = 6 JointStiffness = 0.5 DrawAfterParent = 1 GlobalAccScalar = 0 GibSound= Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav OrientToVel = 1 TriggerDelay = 1 AddGib = Gib GibParticle = MOPixel Mass = 0.1 Sharpness = 5 HitsMOs = 1 GetsHitByMOs = 0 GlobalAccScalar = 1 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 150 G = 150 B = 255 TrailLength = 20 Count = 5 Spread = 2 MaxVelocity = 10 MinVelocity = 5 InheritsVel = 0 |
Author: | Geti [ Sat Feb 14, 2009 3:16 am ] |
Post subject: | Re: Help with TDExplosives / AEmitters |
use code tags please Code: AddAmmo = TDExplosive PresetName = Explosion Mass = 10 RestThreshold = -500 HitsMOs = 1 GetsHitByMOs = 0 SpriteFile = ContentFile FilePath = Base.rte/Null.bmp SpriteOffset = Vector X = -2 Y = -2 EntryWound = AEmitter CopyOf = Dent Metal ExitWound = AEmitter CopyOf = Dent Metal AtomGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 2 Depth = 0 DeepGroup = AtomGroup AutoGenerate = 1 Material = Material CopyOf = Military Stuff Resolution = 4 Depth = 1 DeepCheck = 1 AirResistance = 0 JointStrength = 6 JointStiffness = 0.5 DrawAfterParent = 1 GlobalAccScalar = 0 GibSound= Sound AddSample = ContentFile Path = Base.rte/Sounds/Explode2.wav OrientToVel = 1 TriggerDelay = 1 AddGib = Gib GibParticle = MOPixel PresetName = You Forgot This Mass = 0.1 Sharpness = 5 HitsMOs = 1 GetsHitByMOs = 0 GlobalAccScalar = 1 Color = Color R = 255 G = 255 B = 255 Atom = Atom Material = Material CopyOf = Bullet Metal TrailColor = Color R = 150 G = 150 B = 255 TrailLength = 20 Count = 5 Spread = 2 MaxVelocity = 10 MinVelocity = 5 InheritsVel = 0 also, lifetime doesnt make AEmitters gib, it makes them vanish. to make them gib use a delayed heavy particle. |
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