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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Feedback on Star Trek TNG spritesI'm working on Star Trek, TNG sprites, and would love some feedback Tell me what i can do better and such! Here is an image of my Actor.  (updated Feb 7, 09)   Set Phasers to Phun.
 
 
    							Last edited by Cooljoesmith on Sun Feb 08, 2009 5:51 pm, edited 4 times in total. 
 
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			| Sat Feb 07, 2009 3:52 am | 
					
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			| MaGmA 
					Joined: Fri Mar 21, 2008 4:09 am
 Posts: 65
   |   Re: Feedback on Star Trek TNG spritesThe head is too big.
 And a Star Trek mod was made before, but it's been a while.
 
 
 
 
 Make sure to do Yellow and Blue shirts too.
 
 
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			| Sat Feb 07, 2009 3:55 am | 
					
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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Re: Feedback on Star Trek TNG spritesOk, ill work on the head, but i used the Coalition head as a base
 and i am aware or the Star Trek mod, but it was for TOS, unless i am missing something
 
 
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			| Sat Feb 07, 2009 4:01 am | 
					
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			| Manticore 
					Joined: Tue Nov 18, 2008 1:03 am
 Posts: 342
 Location: Spathiwa
   |   Re: Feedback on Star Trek TNG spritesthe head could be smaller but not by much. the main problem is that they have the coalition offsets(terminator stance) which makes them look quite odd. 
 
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			| Sat Feb 07, 2009 4:04 am | 
					
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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Re: Feedback on Star Trek TNG spritesyeh, im new at this, and the offsets are annoying, but i just started this thing today.
 ill try to make it look like its standing normaly.
 
 EDIT: Fixed some offsets, and chaned the head abit
 
 
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			| Sat Feb 07, 2009 4:17 am | 
					
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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Re: Feedback on Star Trek TNG spritesMade some phasers for them. 
 
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			| Sat Feb 07, 2009 6:48 pm | 
					
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			| deathbal101 
					Joined: Sat Dec 13, 2008 11:56 pm
 Posts: 206
   |   Re: Feedback on Star Trek TNG spritesa redshirt with 1 health... lol.they always die... 
 
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			| Sat Feb 07, 2009 11:08 pm | 
					
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			| Manticore 
					Joined: Tue Nov 18, 2008 1:03 am
 Posts: 342
 Location: Spathiwa
   |   Re: Feedback on Star Trek TNG spritespretty decent looking. if you post it i might be able to fix the offsets.(and test those phasers) 
 
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			| Sun Feb 08, 2009 8:16 am | 
					
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			| Cooljoesmith 
					Joined: Sat Jan 31, 2009 11:34 pm
 Posts: 88
 Location: The U S of A's
   |   Re: Feedback on Star Trek TNG spritesok, ill do that. 
 
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			| Sun Feb 08, 2009 5:50 pm | 
					
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			| Ultric 
					Joined: Thu Jul 10, 2008 6:23 pm
 Posts: 301
 Location: Lurking somewhere around here...
   |   Re: Feedback on Star Trek TNG spritesLike deathball said (only, please don't change the health number), make the actors have different levels of resilience depending on their shirt color.Red = Normal soldier.
 Blue = a bit stronger.
 Yellow = stronger still and is the brain unit.
 
 
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			| Tue Feb 10, 2009 9:02 pm | 
					
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