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Flowing Tank http://45.55.195.193/viewtopic.php?f=1&t=13675 |
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Author: | NaXx [ Fri Feb 06, 2009 7:18 pm ] |
Post subject: | Flowing Tank |
I'm in a tank mod proyect, and I need someone to join us, who can helps with the engine flowing sistem. About the model its like Tau Tank, but less fly and more heavy anti-infantry support = more CC effective. Like flying but more estatic. Those one are the sprites : Personally, I think this game need more Heavy ground support, and when the assault campaigns see the light, this beast gonna be strictly neccesary. Gotcha Its collaborating like weapon expert on this proyect. (so its gonna smash any enemy fortification =D) Thanks since now! |
Author: | Gotcha! [ Fri Feb 06, 2009 7:23 pm ] |
Post subject: | Re: Flowing Tank |
Well, I am hardly an expert in anything, but I'll try to help out somehow I hope. |
Author: | Solace [ Fri Feb 06, 2009 7:35 pm ] |
Post subject: | Re: Flowing Tank |
Three things: 1. Do you mean "floating" by any chance? 2. You can't control two guns at once and I'm not sure if you could switch them like that... but if you could actually graft a while actor onto it to control one of the guns, that would be completely awesome (but I'm 99% sure impossible outside of LUA, at least in this build). 3. If you do mean floating, would you want it to work on invisable legs or actually float like my hover drone? |
Author: | NaXx [ Fri Feb 06, 2009 8:45 pm ] |
Post subject: | Re: Flowing Tank |
Solace wrote: Three things: 1. Do you mean "floating" by any chance? 2. You can't control two guns at once and I'm not sure if you could switch them like that... but if you could actually graft a while actor onto it to control one of the guns, that would be completely awesome (but I'm 99% sure impossible outside of LUA, at least in this build). 3. If you do mean floating, would you want it to work on invisable legs or actually float like my hover drone? 1. Hover-ground flow. 2.You're half wrong half right. You cannot controll two "2-hands-guns" together, but anyway each cannon can code it like one simple "1-gun-hand". But I wish each gun can fire independent. There is one thing about to talk... 3.The original idea its floating like 1-head of clon since the ground, the best way to code it, since my point of view, its a big big big drone, because when you move gonna feel legs what doesn't exist, and this isn't cool... |
Author: | ProjektODIN [ Sat Feb 07, 2009 12:50 am ] |
Post subject: | Re: Flowing Tank |
Is that sprite actually in-palette or whatever graphical limitation CC has? |
Author: | Miles_T3hR4t [ Sat Feb 07, 2009 12:55 am ] |
Post subject: | Re: Flowing Tank |
That looks like an eldar grav-tank. and it's not bad looking either I have a few questions and some suggestions for how to make it work. Did you make the sprite or did someone else on the 'project' do it? My suggestion to make it 'float' is to make it a crab/Dreadnought and make the legs 'invisible', give them a nul-sprite for the legs, and position the 'feet' part as just a few pixels, I suggest flat planks, so the weight is distributed so it doesn't sink. Also, you can make the feel-part invisible too, by making a single pixel sprite, using the NULL color (that pink) and make it a GLOW, and attach them over each pixel. Yes it will lag, but using a null glow, hides everything behind it, making that part of the legs/feet invisible, but still there, and quite HUGE. Be warned, Doing this will mean it can't go uphill well, and you definately wouldn't want to 'fly' over your own men, as they would be crushed. Its physics, so treat it that way, A dreadnought with Snow-Shoes, I'm shocked nobody thought of that sooner. The way that works is as follows. An object of High mass exerts X force, over Y Area. Y = the points of contact. If its a single pixel, and the object weighs 50KG, its 50KG per pixel, But if it's 2 pixels, its 25KG per pixel. So if you make it weigh 500KG and give its 'feet' 100 pixels each, 4 feet, thats 500KG/400 Pixels while flat-footed. 5/4 KG per pixel. 1.25.... Make it weight 200 and you have 0.5 KG per pixel, and it won't sink in SAND. The problem is that assumes that every pixel of the 'feet' is in contact with ground at the same time, so if it stepped onto a HILL, it would only be in contact with say, 60 pixels...... So in other-words, It will flatten a map, but once its entirely flat, it wont flatten anymore. So then it would be FANTASTIC for base defence, cause it could be REALLY fast from not having stumpy little feet, and not crushing whats under it. So FlatDirt is the perfect map for this thing. Now that's just how I would try and fail to do it (fail because of lazyness. Its why I have 6-8 mods rather than 60+....) Anyway, You don't have to use my advice, But it might be worth experimenting with. PS the reason that the 'null glow' has to be a single pixel, copied per pixel, is that glows don't rotate. EVER, so.... if the feet rotated and you just had a rectangle, you'd have pixels show up out of nowhere. ACTUALLY! I just realized something. TALK TO IVAN! He made a tank out of a crab, and it works pretty well. |
Author: | 411570N3 [ Sat Feb 07, 2009 12:57 am ] |
Post subject: | Re: Flowing Tank |
-_-" He wants to do one that actually flies, a la Solace's Hover Drone... |
Author: | Solace [ Sat Feb 07, 2009 1:23 am ] |
Post subject: | Re: Flowing Tank |
Something that big probably still won't do hills well hovering, and will still kill anything under it... as much as it's cool to really hover, it's a lot more practical to do invisible legs. |
Author: | Miles_T3hR4t [ Sat Feb 07, 2009 1:34 am ] |
Post subject: | Re: Flowing Tank |
411570N3 wrote: -_-" He wants to do one that actually flies, a la Solace's Hover Drone... He said he wants it to follow the ground though |
Author: | 411570N3 [ Sat Feb 07, 2009 1:38 am ] |
Post subject: | Re: Flowing Tank |
NaXx wrote: Solace wrote: 3. If you do mean floating, would you want it to work on invisable legs or actually float like my hover drone? 3.The original idea its floating like 1-head of clon since the ground, the best way to code it, since my point of view, its a big big big drone, because when you move gonna feel legs what doesn't exist, and this isn't cool... He doesn't like the invisifoot idea... |
Author: | Solace [ Sat Feb 07, 2009 1:48 am ] |
Post subject: | Re: Flowing Tank |
Miles_T3hR4t wrote: 411570N3 wrote: -_-" He wants to do one that actually flies, a la Solace's Hover Drone... He said he wants it to follow the ground though Hehe, try the drone, it does. I'm just saying the invisible legs would be easier all around. |
Author: | Azukki [ Sat Feb 07, 2009 2:55 am ] |
Post subject: | Re: Flowing Tank |
Emitters on the underside of an ACrab that emit high gravity emitters which then emit antigrav particles could theoretically make a hover-ish lifting force. I'm gonna guess that it'd be a nightmare to tweak right and be laggy and screwy in function. Or it might not work at all. But sometimes that's the cost of making something you want that wasn't intentionally possible. And then you've still got to worry about horizontal movement. Maybe you could do an entirely different take on the invisible foot idea? Also, if you use an ACrab (it'll look awful from AHuman upright constraints if you don't) then you'll have to give up on multiple weapons. You could use tracer rounds and recoil-skipping emitter emission offsets cleverly to make both one weapon though. tl;dr it's hard, but some semblance of what you want might be possible. Also, Thor/Odin, I'm gonna guess no. |
Author: | Solace [ Sat Feb 07, 2009 3:02 am ] |
Post subject: | Re: Flowing Tank |
All you have to do is fire downward some invisible stuff that gibs into heavy-ish and as harmless as possible particles, and it'll make everything nearby hover about as high as the lifetime of the particles lasts. Or explode. Which is where the tweaking comes in. And yeah, movement would also be tricky and a bit hacky. |
Author: | NaXx [ Sat Feb 07, 2009 2:29 pm ] |
Post subject: | Re: Flowing Tank |
Before to nothing, thanks by the support ( I think I gonna die replying... Let's begin) ProjektODIN, Its totally out of CC limitations will be very nice to have like standart assault tank... but I see very hard to get a succesfully end... Miles_T3hR4t, I did the sprite(It looks enough amateur), I'm too on various ""proyects"", just hobby ^^ I was think on the tau tanks but more like the hover tank from battlefield 2141 (down in the pic) mmmm that of 500KG don't sound easy to adapt, I think we are touching a dark sector of the CC codification The hover tecnology isn't very developed Think, if each leg have to hold a 125KG its gonna sink on the ground like blade at red on butter.... and this tank its thinked by assault, what's gonna assault without can go uphill? I was thinking to make more agressive the right corner u.u I give you Huge thanks by the Huge explanation maybe we use your tips in a near future.. 411570N3, jeje yeah he's ever selling his tecnologys but perhaps its what I'm looking on... Everyone listen, I want to "float" not fly like a crazy fly! The only problem to use the drone like dropship its I've don't seen any dropship shoot when you click shoot... |
Author: | Miles_T3hR4t [ Sat Feb 07, 2009 2:48 pm ] |
Post subject: | Re: Flowing Tank |
i was just using 500KG and 125KG on the feet, as an example because it was easy to divide. you could just do 50, or 20, and as for the 'feet' there shape determains if its a knife, tip first, or a knife, along its flat side, pushing down. if that actually makes sense. |
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