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Attachables http://45.55.195.193/viewtopic.php?f=1&t=13608 |
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Author: | Coops150 [ Wed Jan 28, 2009 5:17 am ] |
Post subject: | Attachables |
ok so i've got an Attachable... how do i attach it to my Weapon? I'm Guessing some kind of line like Code: AddEffect = Attachable CopyOf = ... in the coding under the HDFirearm |
Author: | Coops150 [ Wed Jan 28, 2009 5:18 am ] |
Post subject: | Re: Attachables |
whoops... can someone move this to Mod Making please? EDIT: thank you |
Author: | whitty [ Wed Jan 28, 2009 6:06 am ] |
Post subject: | Re: Attachables |
This is a line from one of my codes: Code: AddAttachable = Attachable CopyOf = Tek Mech Heavy Chest Plate ParentOffset = Vector X = 3 Y = -2 Be sure to define the attachable first... But that's obvious. |
Author: | Coops150 [ Wed Jan 28, 2009 6:22 am ] |
Post subject: | Re: Attachables |
PERFECT, thank you... |
Author: | Solace [ Wed Jan 28, 2009 7:31 pm ] |
Post subject: | Re: Attachables |
Hm, I have a question and I don't really think it needs it's own thread... can you attach emitters to explosives, to make an air-detonation rocket? |
Author: | grenade [ Wed Jan 28, 2009 8:49 pm ] |
Post subject: | Re: Attachables |
Well there is an attached emitter on my photon grenade in Tau mod . |
Author: | Coops150 [ Wed Jan 28, 2009 11:51 pm ] |
Post subject: | Re: Attachables |
Solace wrote: Hm, I have a question and I don't really think it needs it's own thread... can you attach emitters to explosives, to make an air-detonation rocket? based on my 2 day knowledge on this, i'm pretty sure you can |
Author: | Coops150 [ Thu Jan 29, 2009 12:16 am ] |
Post subject: | Re: Attachables |
Another question... can an Attachable be an AEmitter? i've tried Code: AddAttachable = AEmitter CopyOf = ... But it doesn't seem to work |
Author: | Duh102 [ Thu Jan 29, 2009 12:59 am ] |
Post subject: | Re: Attachables |
You have to use AddEmitter instead of AddAttachable for emitters. |
Author: | Coops150 [ Thu Jan 29, 2009 4:29 am ] |
Post subject: | Re: Attachables |
Duh102 wrote: You have to use AddEmitter instead of AddAttachable for emitters. Nope Doesn't work... well maybe someone can take a gander at it for me and see if they can fix it. Attachment: Rifle.ini.zip it's the laser Pointer Target Emitter/Particle that seems to be the problem... Attachment: Chinese_AK-47.png |
Author: | whitty [ Thu Jan 29, 2009 4:47 am ] |
Post subject: | Re: Attachables |
Coops150 wrote: Another question... can an Attachable be an AEmitter? i've tried Code: AddAttachable = AEmitter CopyOf = ... But it doesn't seem to work Here's a snip of my code from my flamethrower... You can attach emitters to pretty much anything. Code: AddEmitter = AEmitter CopyOf = Flame Spark ParentOffset = Vector X = 12 Y = 2 |
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