Re: ... Unintentional Suicide Bomb.
BEANME wrote:
Oops, it's fixed!
I changed the ActivatesWhenReleased variable to 0, and it fixed it right up. Thanks for your help.
Except now if you hold it for too long, it will detonate on its own, like an old fuse bomb. ActivatesWhenReleased = 1 is supposed to make it like a modern grenade, where the fuse doesn't start until you let go of it. Unfortunately, as you have noted, this is bugged. Actuall AWR = 0 is bugged too, but only if it goes off in your hand. And normally that means your actor is dead, so it doesn't matter. Non-leathal "grenades" that go off in your hand, though, can cause other weird things to happen. I forgot what though. I figured it all out a while back and posted in the General forums as a thorough bug report.
Long story short, the bugs are CC's fault, not yours. I guess going with AWR = 0 is a quick fix for now, but it kinda borks the tactical ability of your grenades.