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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Attachables
ok so i've got an Attachable... how do i attach it to my Weapon? I'm Guessing some kind of line like Code: AddEffect = Attachable CopyOf = ... in the coding under the HDFirearm
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Wed Jan 28, 2009 5:17 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Attachables
whoops... can someone move this to Mod Making please?
EDIT: thank you
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Wed Jan 28, 2009 5:18 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Attachables
This is a line from one of my codes: Code: AddAttachable = Attachable CopyOf = Tek Mech Heavy Chest Plate ParentOffset = Vector X = 3 Y = -2 Be sure to define the attachable first... But that's obvious.
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Wed Jan 28, 2009 6:06 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Attachables
PERFECT, thank you...
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Wed Jan 28, 2009 6:22 am |
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Solace
Joined: Sun Jun 10, 2007 2:05 am Posts: 426
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Re: Attachables
Hm, I have a question and I don't really think it needs it's own thread... can you attach emitters to explosives, to make an air-detonation rocket?
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Wed Jan 28, 2009 7:31 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: Attachables
Well there is an attached emitter on my photon grenade in Tau mod .
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Wed Jan 28, 2009 8:49 pm |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Attachables
Solace wrote: Hm, I have a question and I don't really think it needs it's own thread... can you attach emitters to explosives, to make an air-detonation rocket? based on my 2 day knowledge on this, i'm pretty sure you can
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Wed Jan 28, 2009 11:51 pm |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Attachables
Another question... can an Attachable be an AEmitter? i've tried Code: AddAttachable = AEmitter CopyOf = ... But it doesn't seem to work
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Thu Jan 29, 2009 12:16 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Attachables
You have to use AddEmitter instead of AddAttachable for emitters.
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Thu Jan 29, 2009 12:59 am |
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Coops150
Joined: Thu Dec 11, 2008 11:53 pm Posts: 73 Location: In the pickle jar in your fridge
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Re: Attachables
Duh102 wrote: You have to use AddEmitter instead of AddAttachable for emitters. Nope Doesn't work... well maybe someone can take a gander at it for me and see if they can fix it. it's the laser Pointer Target Emitter/Particle that seems to be the problem... Attachment: Chinese_AK-47.png
Last edited by Coops150 on Fri Feb 27, 2009 7:21 am, edited 1 time in total.
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Thu Jan 29, 2009 4:29 am |
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whitty
Joined: Sat Jun 16, 2007 2:31 am Posts: 2982 Location: Texas
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Re: Attachables
Coops150 wrote: Another question... can an Attachable be an AEmitter? i've tried Code: AddAttachable = AEmitter CopyOf = ... But it doesn't seem to work Here's a snip of my code from my flamethrower... You can attach emitters to pretty much anything. Code: AddEmitter = AEmitter CopyOf = Flame Spark ParentOffset = Vector X = 12 Y = 2
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Thu Jan 29, 2009 4:47 am |
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