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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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My Invinciclone Needs To Be.. Invincible
Title says it all. Argh, why has this gotta be so difficult? He can take a million assault rifle shots and not die, but if his head is tapped by a 1KG particle, it pops off and he dies. Never mind the SDR wound stuff, that was an attempt at reflecting small arms fire that worked in B18 that does not seem to do much of anything now. Basically the gist of it is that he's shot, wound doesn't hurt him but emits an AEmitter that shoots particles back in the direction of the shot. But I digress: Why does he die so easily? EDIT: UPDATED PASTEBIN:http://pastebin.com/m4bea3a5eI suppose I could just make him and all his pieces not GetsHitByMOs... But that's no fun, and I remember it was possible to do this... If all else fails, I'll use that, but can somebody at least point out the problem with my self defense stuff?
Last edited by jaybud4 on Sun Jan 11, 2009 4:10 am, edited 1 time in total.
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Sun Jan 11, 2009 12:40 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: My Invinciclone Needs To Be.. Invincible
GibImpulseLimit and GibWoundLimit and JointStrength should all be up at about 3400000 if you want him invincible to splatting. also, raise the structuralintegrity & gibimpulselimitpervolumelitre (or whatever that one's called) on the materials.
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Sun Jan 11, 2009 1:09 am |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: My Invinciclone Needs To Be.. Invincible
Geti wrote: GibImpulseLimit and GibWoundLimit and JointStrength should all be up at about 3400000 if you want him invincible to splatting. also, raise the structuralintegrity & gibimpulselimitpervolumelitre (or whatever that one's called) on the materials. He's made of Test, which is... --- That's not enough?' He's made of custom Invinci material now. See updated pastebin.
Last edited by jaybud4 on Sun Jan 11, 2009 4:06 am, edited 1 time in total.
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Sun Jan 11, 2009 3:47 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My Invinciclone Needs To Be.. Invincible
GibWoundLimitPerVolumeL = 0.1
Wat.
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Sun Jan 11, 2009 3:50 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: My Invinciclone Needs To Be.. Invincible
good for you, what's the rest of the code. test is enough for the material (one should hope XD) but if you have a low gibimpulselimit of course he'll splatter.
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Sun Jan 11, 2009 4:03 am |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: My Invinciclone Needs To Be.. Invincible
Alenth Eneil wrote: GibWoundLimitPerVolumeL = 0.1
Wat. Yeah, I noticed that too... Code: AddMaterial = Material Index = 5 PresetName = Invinci Bounce = 0.1 Friction = 0.8 StructuralIntegrity = 50000000 DensityKGPerVolumeL = 1.0 GibImpulseLimitPerVolumeL = 150 GibWoundLimitPerVolumeL = 150 Priority = 1000000 Color = Color R = 255 G = 0 B = 0 No? As for rest of the code, revising the pastebin now...
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Sun Jan 11, 2009 4:04 am |
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Alenth Eneil
Joined: Mon Dec 04, 2006 3:34 am Posts: 2378
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Re: My Invinciclone Needs To Be.. Invincible
Are you sure all his parts are made of test or whatever?
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Sun Jan 11, 2009 4:04 am |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: My Invinciclone Needs To Be.. Invincible
Alenth Eneil wrote: Are you sure all his parts are made of test or whatever? From what I can see... yep. http://pastebin.com/m4bea3a5e
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Sun Jan 11, 2009 4:07 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: My Invinciclone Needs To Be.. Invincible
http://pastebin.ca/1305676still gets gibbed by really heavy stuff, to fix that make him really heavy. cbf doing that myself though, cause ill likely have to edit walkpaths, and ♥♥♥♥ that
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Sun Jan 11, 2009 4:52 am |
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jaybud4
Joined: Tue Oct 24, 2006 10:07 pm Posts: 511 Location: ☼The Infinite World☼
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Re: My Invinciclone Needs To Be.. Invincible
Really heavy stuff and.. really-shouldn't-kill-him stuff? 0.1kg particles with 5 sharpness. No way they could kill him. So what the hell.
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Sun Jan 11, 2009 6:25 am |
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robolee
Joined: Fri May 11, 2007 4:30 pm Posts: 1040 Location: England
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Re: My Invinciclone Needs To Be.. Invincible
there's like... what, 50-100 particles there... that's 5-10kg times by the acceleration (basically velocity) of the bullets = force on the actor, I'm guessing the velocity is probably around 40, so that's a force of 200-400. I'd say his arms can't handle the pressure (joint strength) or his arms may be too stiff or something.
100 grams for each blob of jelly seems a little too much, I'd say they were at the most 1 gram.
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Sun Jan 11, 2009 2:42 pm |
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grenade
Joined: Mon Aug 18, 2008 5:29 pm Posts: 607 Location: Ukraine,Odessa in the ASC bunker-base
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Re: My Invinciclone Needs To Be.. Invincible
Well try to delete this lines Code: GibWoundLimit GibImpulseLimit Me thinks that he will be un-gibable and with custom wounds -- unkillable .
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Sun Jan 11, 2009 8:18 pm |
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Batux1995
Joined: Wed Dec 03, 2008 8:54 pm Posts: 41 Location: Andromeda Galaxy,localhost
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Re: My Invinciclone Needs To Be.. Invincible
Make him reflect every projectile it gets hit by,but it wont stop him from dying from explosions...i dont know anything about modding.Sorry.Also sorry for bad english
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Tue Jan 20, 2009 7:56 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: My Invinciclone Needs To Be.. Invincible
It's simply not possible to make a clone that can be hit invincible.
Even with every wound trick in the book, and non existent gibbing code, it will crush.
Absolutely everything in the game is capable of gibbing. No choice in the matter.
Happened when we got b19, if I remember right. My old Invinciclone went from "holy ♥♥♥♥ I cannot kill you" to "holy ♥♥♥♥ I just killed him with a single rocket thrust".
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Wed Jan 21, 2009 1:40 am |
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