Data Realms Fan Forums http://45.55.195.193/ |
|
emit emitters? http://45.55.195.193/viewtopic.php?f=1&t=13498 |
Page 1 of 1 |
Author: | dogigy [ Fri Jan 16, 2009 11:39 pm ] |
Post subject: | emit emitters? |
i can not seem to find through search and i was wondering how can i emit emitters? Code: EmittedParticle = AEmitter |
Author: | Geti [ Sat Jan 17, 2009 6:16 am ] |
Post subject: | Re: emit emitters? |
it does. make sure you have the copyof correct. |
Author: | dogigy [ Sat Jan 17, 2009 10:47 pm ] |
Post subject: | Re: emit emitters? |
Code: AddEmission = Emission EmittedParticle = AEmitter CopyOf = Coal that would be the code |
Author: | Geti [ Sat Jan 17, 2009 11:22 pm ] |
Post subject: | Re: emit emitters? |
do you have speeds and spread set out? is coal defined? Code: <define the emitter coal above this> AddAmmo = AEmitter PresetName = Not Coal AddEmission = Emission EmittedParticle = AEmitter CopyOf = Coal <-- make sure this is spelt right Spread = <spread> MaxVelocity = <max> MinVelocity = <min> |
Author: | dogigy [ Sun Jan 18, 2009 6:08 am ] |
Post subject: | Re: emit emitters? |
ok i can emit MOPixel but not Materials |
Author: | Geti [ Sun Jan 18, 2009 6:23 am ] |
Post subject: | Re: emit emitters? |
what the hell? you arent supposed to emit materials what are you trying to do? |
Author: | dogigy [ Sun Jan 18, 2009 9:48 am ] |
Post subject: | Re: emit emitters? |
very sorry for the confusion, but i had the code as a Material being emitted, that would not work as in post one but a MOPixel can be emitted so does anyone know how to emit a Material? |
Author: | Geti [ Sun Jan 18, 2009 9:55 am ] |
Post subject: | Re: emit emitters? |
you cant just emit a material. a material is a set of properties any MO can be given. |
Author: | gompasta [ Sun Jan 18, 2009 1:28 pm ] |
Post subject: | Re: emit emitters? |
Em. Try setting the MOPixel's material to the material instead. Then make it emit that MOPixel. |
Author: | Geti [ Sun Jan 18, 2009 1:45 pm ] |
Post subject: | Re: emit emitters? |
how to do this: Code: AddEffect = MOPixel PresetName = Coal HitsMOs = 1 GetsHitByMOs = 0 Color = <blah blah> Atom = Atom Material = Material CopyOf = Coal TrailLength = 8 <trailcolour if you want> AddAmmo = AEmitter <blah blah> AddEmission = Emission EmittedParticle = MOPixel CopyOf = Coal <REST OF CODE> |
Author: | dogigy [ Sun Jan 18, 2009 5:25 pm ] |
Post subject: | Re: emit emitters? |
i have but it still gets crushed when i step on it D: |
Author: | Geti [ Mon Jan 19, 2009 1:44 am ] |
Post subject: | Re: emit emitters? |
raise the structuralintegrity on the material used, and make sure the resthreshold on the particle is 0 |
Page 1 of 1 | All times are UTC [ DST ] |
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group http://www.phpbb.com/ |