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emit emitters?
http://45.55.195.193/viewtopic.php?f=1&t=13498
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Author:  dogigy [ Fri Jan 16, 2009 11:39 pm ]
Post subject:  emit emitters?

i can not seem to find through search and i was wondering how can i emit emitters?
Code:
   EmittedParticle = AEmitter
doesnt seem to work

Author:  Geti [ Sat Jan 17, 2009 6:16 am ]
Post subject:  Re: emit emitters?

it does. make sure you have the copyof correct.

Author:  dogigy [ Sat Jan 17, 2009 10:47 pm ]
Post subject:  Re: emit emitters?

Code:
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = Coal


that would be the code

Author:  Geti [ Sat Jan 17, 2009 11:22 pm ]
Post subject:  Re: emit emitters?

do you have speeds and spread set out?
is coal defined?
Code:
<define the emitter coal above this>

AddAmmo = AEmitter
   PresetName = Not Coal
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = Coal <-- make sure this is spelt right
      Spread = <spread>
      MaxVelocity = <max>
      MinVelocity = <min>

Author:  dogigy [ Sun Jan 18, 2009 6:08 am ]
Post subject:  Re: emit emitters?

ok i can emit MOPixel but not Materials

Author:  Geti [ Sun Jan 18, 2009 6:23 am ]
Post subject:  Re: emit emitters?

what the hell? you arent supposed to emit materials :?
what are you trying to do?

Author:  dogigy [ Sun Jan 18, 2009 9:48 am ]
Post subject:  Re: emit emitters?

very sorry for the confusion,
but i had the code as a Material being emitted, that would not work as in post one
but a MOPixel can be emitted

so does anyone know how to emit a Material?

Author:  Geti [ Sun Jan 18, 2009 9:55 am ]
Post subject:  Re: emit emitters?

you cant just emit a material. a material is a set of properties any MO can be given.

Author:  gompasta [ Sun Jan 18, 2009 1:28 pm ]
Post subject:  Re: emit emitters?

Em. Try setting the MOPixel's material to the material instead. Then make it emit that MOPixel.

Author:  Geti [ Sun Jan 18, 2009 1:45 pm ]
Post subject:  Re: emit emitters?

how to do this:
Code:
AddEffect = MOPixel
   PresetName = Coal
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = <blah blah>
   Atom = Atom
      Material = Material
         CopyOf = Coal
      TrailLength = 8
      <trailcolour if you want>

AddAmmo = AEmitter
   <blah blah>
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Coal
      <REST OF CODE>

Author:  dogigy [ Sun Jan 18, 2009 5:25 pm ]
Post subject:  Re: emit emitters?

i have but it still gets crushed when i step on it D:

Author:  Geti [ Mon Jan 19, 2009 1:44 am ]
Post subject:  Re: emit emitters?

raise the structuralintegrity on the material used, and make sure the resthreshold on the particle is 0

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