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 emit emitters? 
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Joined: Fri Oct 10, 2008 3:09 am
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Location: under a roof with food and water and clothes
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Post emit emitters?
i can not seem to find through search and i was wondering how can i emit emitters?
Code:
   EmittedParticle = AEmitter
doesnt seem to work


Fri Jan 16, 2009 11:39 pm
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Joined: Sun Jul 13, 2008 9:57 am
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Location: some compy
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Post Re: emit emitters?
it does. make sure you have the copyof correct.


Sat Jan 17, 2009 6:16 am
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Post Re: emit emitters?
Code:
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = Coal


that would be the code


Sat Jan 17, 2009 10:47 pm
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Post Re: emit emitters?
do you have speeds and spread set out?
is coal defined?
Code:
<define the emitter coal above this>

AddAmmo = AEmitter
   PresetName = Not Coal
   AddEmission = Emission
      EmittedParticle = AEmitter
         CopyOf = Coal <-- make sure this is spelt right
      Spread = <spread>
      MaxVelocity = <max>
      MinVelocity = <min>


Sat Jan 17, 2009 11:22 pm
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Post Re: emit emitters?
ok i can emit MOPixel but not Materials


Sun Jan 18, 2009 6:08 am
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Post Re: emit emitters?
what the hell? you arent supposed to emit materials :?
what are you trying to do?


Sun Jan 18, 2009 6:23 am
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Post Re: emit emitters?
very sorry for the confusion,
but i had the code as a Material being emitted, that would not work as in post one
but a MOPixel can be emitted

so does anyone know how to emit a Material?


Sun Jan 18, 2009 9:48 am
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Post Re: emit emitters?
you cant just emit a material. a material is a set of properties any MO can be given.


Sun Jan 18, 2009 9:55 am
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Joined: Wed Jul 23, 2008 6:35 pm
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Post Re: emit emitters?
Em. Try setting the MOPixel's material to the material instead. Then make it emit that MOPixel.


Sun Jan 18, 2009 1:28 pm
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Post Re: emit emitters?
how to do this:
Code:
AddEffect = MOPixel
   PresetName = Coal
   HitsMOs = 1
   GetsHitByMOs = 0
   Color = <blah blah>
   Atom = Atom
      Material = Material
         CopyOf = Coal
      TrailLength = 8
      <trailcolour if you want>

AddAmmo = AEmitter
   <blah blah>
   AddEmission = Emission
      EmittedParticle = MOPixel
         CopyOf = Coal
      <REST OF CODE>


Sun Jan 18, 2009 1:45 pm
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Post Re: emit emitters?
i have but it still gets crushed when i step on it D:


Sun Jan 18, 2009 5:25 pm
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Post Re: emit emitters?
raise the structuralintegrity on the material used, and make sure the resthreshold on the particle is 0


Mon Jan 19, 2009 1:44 am
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