Author |
Message |
dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
|
emit emitters?
i can not seem to find through search and i was wondering how can i emit emitters? Code: EmittedParticle = AEmitter doesnt seem to work
|
Fri Jan 16, 2009 11:39 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
it does. make sure you have the copyof correct.
|
Sat Jan 17, 2009 6:16 am |
|
|
dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
|
Re: emit emitters?
Code: AddEmission = Emission EmittedParticle = AEmitter CopyOf = Coal that would be the code
|
Sat Jan 17, 2009 10:47 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
do you have speeds and spread set out? is coal defined? Code: <define the emitter coal above this>
AddAmmo = AEmitter PresetName = Not Coal AddEmission = Emission EmittedParticle = AEmitter CopyOf = Coal <-- make sure this is spelt right Spread = <spread> MaxVelocity = <max> MinVelocity = <min>
|
Sat Jan 17, 2009 11:22 pm |
|
|
dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
|
Re: emit emitters?
ok i can emit MOPixel but not Materials
|
Sun Jan 18, 2009 6:08 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
what the hell? you arent supposed to emit materials what are you trying to do?
|
Sun Jan 18, 2009 6:23 am |
|
|
dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
|
Re: emit emitters?
very sorry for the confusion, but i had the code as a Material being emitted, that would not work as in post one but a MOPixel can be emitted
so does anyone know how to emit a Material?
|
Sun Jan 18, 2009 9:48 am |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
you cant just emit a material. a material is a set of properties any MO can be given.
|
Sun Jan 18, 2009 9:55 am |
|
|
gompasta
Joined: Wed Jul 23, 2008 6:35 pm Posts: 28
|
Re: emit emitters?
Em. Try setting the MOPixel's material to the material instead. Then make it emit that MOPixel.
|
Sun Jan 18, 2009 1:28 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
how to do this: Code: AddEffect = MOPixel PresetName = Coal HitsMOs = 1 GetsHitByMOs = 0 Color = <blah blah> Atom = Atom Material = Material CopyOf = Coal TrailLength = 8 <trailcolour if you want>
AddAmmo = AEmitter <blah blah> AddEmission = Emission EmittedParticle = MOPixel CopyOf = Coal <REST OF CODE>
|
Sun Jan 18, 2009 1:45 pm |
|
|
dogigy
Joined: Fri Oct 10, 2008 3:09 am Posts: 17 Location: under a roof with food and water and clothes
|
Re: emit emitters?
i have but it still gets crushed when i step on it D:
|
Sun Jan 18, 2009 5:25 pm |
|
|
Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
|
Re: emit emitters?
raise the structuralintegrity on the material used, and make sure the resthreshold on the particle is 0
|
Mon Jan 19, 2009 1:44 am |
|
|
|