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Zayro
Joined: Thu Jul 17, 2008 9:16 pm Posts: 14
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Melee Weapons
Hi, I'm working on my N-Bot mod, and I have the gibs for my scythe weapon, but I can't figure out what particular script I need for it to function as a melee weapon. I have it as unlimited ammo, no bullets, ect. but I can't find any other people with my same problem. The Modders' Bible says nothing about melee, sadly.
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Fri Jan 16, 2009 11:15 pm |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Weapons
There are two ways to make it function as a melee weapon. Have it shoot invisible particles and have it emit damaging particles... a muzzle flash is also good to add effects....
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Sat Jan 17, 2009 1:34 am |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: Melee Weapons
Two, well, three ways. 1. Shoot particles rapidly from the base of the blade to the end. This works well if you want to swing your blade around with your aimer. 2. Shoot a clump of particles a specified distance from your weapon, and have a muzzleflash that looks like a swipe or slash or some other motion. This works well for realism, since a blade does not kill just because you hold it in someone's face (well, it doesn't cut things off at least) 3. Attach emitters to the blade that emit particles. This is really #1 but on all the time. Not too good if you want to be able to pick it up later.
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Sat Jan 17, 2009 1:54 am |
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Comment
Joined: Tue Oct 14, 2008 11:07 pm Posts: 112
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Re: Melee Weapons
Duh102 wrote: 3. Attach emitters to the blade that emit particles. This is really #1 but on all the time. Not too good if you want to be able to pick it up later. Actually, I think Numgun came up with a way to make the emitted particles inherit the weapon's velocity, so it will damage when swung but not when still. Of course, I'm basing this assumption off of a few teaser lines in his on-hiatus BW: Mercenaries thread.
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Sat Jan 17, 2009 4:00 am |
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411570N3
Joined: Wed Jan 07, 2009 10:26 am Posts: 4074 Location: That quaint little British colony down south
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Re: Melee Weapons
Yeah, I remember seeing a random blue glowy knife thing thread with that description... There's apic of a dude kill ing an oppressor with it in the Epic Moments thread somewhere....
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Sat Jan 17, 2009 11:31 pm |
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MaGmA
Joined: Fri Mar 21, 2008 4:09 am Posts: 65
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Re: Melee Weapons
Purple's knife mod killed the oppressor. But it's also never been released.
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Sat Jan 17, 2009 11:34 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Melee Weapons
I am pretty sure I saw a download for the actor and knife somewhere
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Sat Jan 17, 2009 11:37 pm |
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CandleJack
Joined: Sun May 18, 2008 8:30 am Posts: 732
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Re: Melee Weapons
I sent him a PM about finishing that mod(since we now have all of the stuff he needed to make it work), but don't know if he's still working on it or not.
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Sun Jan 18, 2009 4:44 am |
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Zayro
Joined: Thu Jul 17, 2008 9:16 pm Posts: 14
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Re: Melee Weapons
Well, thanks for the help guys! I think I'm going to go with this method. Duh102 wrote: 2. Shoot a clump of particles a specified distance from your weapon, and have a muzzleflash that looks like a swipe or slash or some other motion. This works well for realism, since a blade does not kill just because you hold it in someone's face (well, it doesn't cut things off at least). By the way, my Ninja Robots! mod will be out in a few weeks. Once again, thanks!
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Sun Jan 18, 2009 10:48 pm |
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