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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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The Skip Rock Nade
The picture says it all im trying to make a grenade that when thrown explodes on impact and creates a new grenade and bacicly would skip on the surface. How do i go about this and how do i keep the colors from inverting in Pixen?
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Sun Jan 11, 2009 12:31 am |
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Miles_T3hR4t
Joined: Mon Jun 04, 2007 5:55 am Posts: 1627 Location: Ohio
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Re: The Skip Rock Nade
create a new .rte
copy the grenade that's already in base.rte
put it in your RTE
AddGib on your grenade, referencing the one thats already in game.
copy that, paste it further down the ini.
cycle, rinse, repeat for however many skips you want.
for example Grenade D explodes into Grenade C, Grenade C explodes into B, which explodes into A, which explodes into the original.
One other thing, on all of the new ones, gibimpulse = 1 this way it explodes on impact.
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Sun Jan 11, 2009 10:17 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: The Skip Rock Nade
Make it recursive for bonus points.
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Mon Jan 12, 2009 2:38 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: The Skip Rock Nade
thats an awesome idea. please post on the forums.
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Mon Jan 12, 2009 3:00 am |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: The Skip Rock Nade
Alright im workin on it ill tell you when im done (in a day)
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Mon Jan 12, 2009 3:26 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: The Skip Rock Nade
thanks
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Mon Jan 12, 2009 3:42 am |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: The Skip Rock Nade
oh crap midterms change that to weeks and ps im going to make every skip more powerful! it will go \o/ \O/ \OOO/ \\\\\OOOOOOOOOOO//////
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Wed Jan 14, 2009 4:13 am |
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Zinc
Joined: Thu Jun 26, 2008 8:18 am Posts: 241
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Re: The Skip Rock Nade
There needs to be a never ending version if you make a successful one. I wish to throw one that repeatedly goes around the planet of Orbit Lands. I'd lul if it worked
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Wed Jan 14, 2009 10:05 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: The Skip Rock Nade
Zinc wrote: There needs to be a never ending version if you make a successful one. I wish to throw one that repeatedly goes around the planet of Orbit Lands. I'd lul if it worked ok and quick question how do i make a nade explode on impact?
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Wed Jan 14, 2009 11:46 pm |
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Duh102
happy carebear mom
Joined: Tue Mar 04, 2008 1:40 am Posts: 7096 Location: b8bbd5
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Re: The Skip Rock Nade
GibImpulseLimit = 0.1
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Wed Jan 14, 2009 11:51 pm |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: The Skip Rock Nade
alright and any body want to make a nazi zombies map with lua with me?
AND SOMEONE MAKE A PORTAL GUN!!!
.............O
..........|.|.| ......... \O/ ............| .......... / \
............O
ok i made a nade that should work now what do i put here???
AddGib = Gib GibParticle = Grenade Template CopyOf = Grenade Template Count = 1 Spread = 10 MaxVelocity = 35 MinVelocity = 20 LifeVariation = 999999
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Thu Jan 15, 2009 12:05 am |
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deathbal101
Joined: Sat Dec 13, 2008 11:56 pm Posts: 206
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Re: The Skip Rock Nade
an rte and download
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Thu Jan 15, 2009 12:58 am |
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shelleyerest2000
Joined: Tue May 27, 2008 10:27 pm Posts: 69
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Re: The Skip Rock Nade
AH NO YOU GUYS TRY GOING TO GIB EDITOR AND MAKE SOME THING LIKE A ROCKET GIB INTO ITS SELF AGAIN!!!! (IT WILL CRASH... AND THEN TRY GOING TO IT AND OPENING IT WITH WORD!!! sorry for the caps but im mad! What? Make more sense.
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Thu Jan 15, 2009 2:21 am |
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Exalion
Joined: Fri Mar 02, 2007 6:59 am Posts: 1726 Location: NSW, Australia
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Re: The Skip Rock Nade
Care to explain what the problem is in a way which tells us:
-what you're trying to do? -how you did it? -why it didn't work?
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Thu Jan 15, 2009 4:53 am |
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Geti
Joined: Sun Jul 13, 2008 9:57 am Posts: 4886 Location: some compy
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Re: The Skip Rock Nade
add to that -why you tried to open it in word?
use notepad. also, if you havnt worked with things like this before (and are trying to use the gib editor for anything except offsets) i would suggest learning to work with CC code before doing this.
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Thu Jan 15, 2009 4:59 am |
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