Data Realms Fan Forums
http://45.55.195.193/

"Round" WalkPath Demo
http://45.55.195.193/viewtopic.php?f=1&t=13479
Page 1 of 1

Author:  Roon3 [ Thu Jan 15, 2009 8:11 pm ]
Post subject:  "Round" WalkPath Demo

Not perfectly round because the game won't let the foot go above the hip:
Image

Some people on IRC wanted me to release it. Once again, its not perfect.

Attachment:
WalkTest.rte.zip

Edit: Gave him superhuman speed so I could make the Gif more easily, re uploaded with a slower guy.

Author:  Darlos9D [ Thu Jan 15, 2009 8:12 pm ]
Post subject:  Re: "Round" WalkPath Demo

As I said on IRC, that'd actually look really great for a regular actor if the torso wasn't totally straight vertically. I'll look at the code and improve the walkpath of my own actors with this.

Its nice to have somebody around who actually cares to figure out how walkpaths work.

Author:  p3lb0x [ Thu Jan 15, 2009 8:44 pm ]
Post subject:  Re: "Round" WalkPath Demo

It looks pretty cool but it has a hard time actually moving ingame, I mean I literally skip around the grass and the bg leg sometimes get stuck in behind the clone. Oh well. It's good to see someone who actually looks like they have a grasp of walkpaths. Keep up the good work mah boy

Author:  Roon3 [ Thu Jan 15, 2009 8:50 pm ]
Post subject:  Re: "Round" WalkPath Demo

Thanks you two, as I mentioned in Numgun's thread, I might write some tutorial thing tomorrow or on Saturday. (If I have time)

Author:  No_0ne [ Fri Jan 16, 2009 12:27 am ]
Post subject:  Re: "Round" WalkPath Demo

My Komodo from the KMF used to walk like this.

Page 1 of 1 All times are UTC [ DST ]
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group
http://www.phpbb.com/