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"Round" WalkPath Demo http://45.55.195.193/viewtopic.php?f=1&t=13479 |
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Author: | Roon3 [ Thu Jan 15, 2009 8:11 pm ] |
Post subject: | "Round" WalkPath Demo |
Not perfectly round because the game won't let the foot go above the hip: Some people on IRC wanted me to release it. Once again, its not perfect. Attachment: WalkTest.rte.zip Edit: Gave him superhuman speed so I could make the Gif more easily, re uploaded with a slower guy. |
Author: | Darlos9D [ Thu Jan 15, 2009 8:12 pm ] |
Post subject: | Re: "Round" WalkPath Demo |
As I said on IRC, that'd actually look really great for a regular actor if the torso wasn't totally straight vertically. I'll look at the code and improve the walkpath of my own actors with this. Its nice to have somebody around who actually cares to figure out how walkpaths work. |
Author: | p3lb0x [ Thu Jan 15, 2009 8:44 pm ] |
Post subject: | Re: "Round" WalkPath Demo |
It looks pretty cool but it has a hard time actually moving ingame, I mean I literally skip around the grass and the bg leg sometimes get stuck in behind the clone. Oh well. It's good to see someone who actually looks like they have a grasp of walkpaths. Keep up the good work mah boy |
Author: | Roon3 [ Thu Jan 15, 2009 8:50 pm ] |
Post subject: | Re: "Round" WalkPath Demo |
Thanks you two, as I mentioned in Numgun's thread, I might write some tutorial thing tomorrow or on Saturday. (If I have time) |
Author: | No_0ne [ Fri Jan 16, 2009 12:27 am ] |
Post subject: | Re: "Round" WalkPath Demo |
My Komodo from the KMF used to walk like this. |
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