Re: And After Solving the Invinciclone.. Clusterbombs
shelleyerest2000 wrote:
to big of explosions and put air thruster ball velocity down
Uh, no.
The code for the
initial explosion is exactly the same as the code for the
final explosions, which aren't like that at all.
The problem here is that the clustered bombs are being launched into the ground and promptly exploding.
Not getting hit in midair, not too big of an initial explosion.
Just that they're getting gibbed into the ground.
Quote:
Try HitsMOs = 0 for the spawned explosives. That might help. Or use OrientToVel = 1 for the first one and set the spread of those clusters to 1.5. Should cause everything to go 180 degrees away from the surface it collides with, as the explosive rebounds from it before being gibbed. I think. At least if it goes fast enough.
Didn't fix it.
Explosion is just as big as it was before, possibly bigger.