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Loading Actors into an object. http://45.55.195.193/viewtopic.php?f=1&t=13447 |
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Author: | Izzem [ Mon Jan 12, 2009 8:04 pm ] |
Post subject: | Loading Actors into an object. |
Would it be possible to load an actor into something, like a bunker dropped after a buy period? Or would this only be possible with Lua? Or not at all? I'm thinking about making a protective shell for my clones that's deployed in the heat of battle. |
Author: | Duh102 [ Mon Jan 12, 2009 9:30 pm ] |
Post subject: | Re: Loading Actors into an object. |
Have you played with the Kloveska? They have a droppable bunker you might be interested in. |
Author: | Izzem [ Tue Jan 13, 2009 4:31 am ] |
Post subject: | Re: Loading Actors into an object. |
I just downloaded it and tried it out. It's not exactly what I'm trying to do. I want to be able to walk up to it and "use" or pick it up like a device and it covers my clone in a bunker which has a turret mounted on it. It's probably going to end up having a few animation frames and attachables when I'm done so I didn't want to rush into it before I knew it could be done. |
Author: | Grif [ Tue Jan 13, 2009 4:44 am ] |
Post subject: | Re: Loading Actors into an object. |
Can't be done the way you want it to happen. You might be able to have a pinned craft; an actor would walk in and also be able to leave, but any weaponry it had would be iffy at best; probably an abused dropship engine to offer some amount of aiming. Also, I can't think of any way to have the craft reflect what's carried inside of it; either there's a generic actor head manning the turret or whatever, or there's nothing there at all. |
Author: | Izzem [ Tue Jan 13, 2009 5:07 am ] |
Post subject: | Re: Loading Actors into an object. |
Well, that shatters my dreams into finely grained powder. I think I'll just end up making the bunker an actor itself and just placing it like a regular person. Thanks for the help. |
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